@grievousangel @stroughtonsmith I do want to add that games like Beat Saber came about *because* motion controllers were the only input mechanism.
Hand-tracking and “traditional” controllers might enable different new kinds of games.
@stroughtonsmith I’ve talked a few dev relations people about this; how much I love Beat Saber, and how it’s dependent on having a controller in each hand giving you haptics and a sense of physicality
At the very least they seem to really appreciate the feedback
@stroughtonsmith This is why game developers need to rethink game controls. There will be more natural ways to interact when moving to VR.
Needing to use physical buttons and button combinations is not the way forward… it detracts from the user experience!
Games have become visually amazing from a graphical standpoint, but IMO the UX is still pathetic. We need technological improvements that enable immersive natural control experiences to really take games to the next level! 😎
@stroughtonsmith The problem is limited thinking. It’s not an easy problem to solve, but it is solvable.
Until then, I’ll largely continue to ignore gaming. My standards are too high to accept what people are currently churning out and I won’t compromise.
It’s all or nothing for me and I’m fine with that! 😎
@jimshreds @stroughtonsmith something like this? They are also working on supporting hand tracking for this game, definitely seems possible.