I do think Apple is going to be in a tough spot with game devs for visionOS. Sessions make it clear that hand tracking just won’t be accurate enough for anything fast-paced, and everything has to be re-hosted using Apple APIs to do even basic things with the system compositor. I expect there will be a rising chorus of ‘we need hand controllers’ at the very least. If Apple doesn't have hand controllers of some kind by version 2.0, it could negatively impact the platform for years to come #WWDC23
The real worry is that gaming is such a blind spot for Apple that they don't realize this at the decision-making levels, and won't have been preparing for this eventuality. You don't just throw together hand controllers at the last minute — they need to do similar inside-out tracking to the headset itself, with multiple cameras and sensors. This may be a painful wake-up call
Let's not think about the fact that Apple burned all its bridges with Epic, whose Unreal Engine, this past generation, has become the only game engine in town with which anybody wants to work. Tight Unity support is great, but not in any way enough
@stroughtonsmith I can find _zero_ AR experiences built in Unreal.
Every single app in https://vrscout.com/news/five-cool-mixed-reality-games-apps-for-quest-pro/ is Unity, as far as I can tell.
Even most VR experiences on Oculus Quest are Unity.

(According to Unity themselves, they power 90% of AR experiences on headsets: https://create.unity.com/unity-pro-for-industrial)

I don't think burning bridges with Unreal will actually hurt Apple's headset, especially when they're not marketing it as a VR/gaming device.
Five Cool Mixed Reality Games & Apps For Quest Pro - VRScout

Meta's latest VR headset already features a solid lineup of mixed reality games and apps, from Figmin XR to Puzzling Places.

VRScout