@grumpygamer
It's also a WCAG violation, gotta have a contrast ratio of at least 4.5:1 😉
@emceebois @grumpygamer Do you believe that these arrogant, know-it-all pricks care about such things?
Do you think that they're even aware of such things?
@ryan_noakes @emceebois @grumpygamer
Nope.
They're way too arrogant. Totally unaware.
Way too young; the world revolves around them, you know.
I had to work with one such hotshit. Sorry, hotshot.
He was puzzled by why we needed to run more than one test on the company's online credit card processing interface to the public realm.
Fucking dickhead.
@emceebois Note, though, that the WCAG "contrast ratio" is completely unscientific nonsense. It gives you a hint of what kind of contrast you have but it can be also be very misleading.
I hear there's a better contrast measurement on the way, but for now please don't pay too much attention to the old contrast ratio.
@emceebois I just went to look it up and found this incredible rabbit hole that this one guy fell down while trying to improve it: https://github.com/w3c/wcag/issues/695
Good news: He spent three years researching it and developed better algorithms that will hopefully be future standards.
I actually made it 5 years after, but boy, has the deterioration been accelerating faster than others who did have it hit at 40...
@grumpygamer I ran across my old website in the internet archives a little while ago. I personally created and designed everything on it while I was in my mid-to-late twenties (this was in the late 90s and early 00s).
I was very happy to discover that the color scheme I picked was not only pleasing to the eye, it also passed AAA accessibility requirements for contrast except for my links. Those were "only" AA-compliant.
No, no, you don't understand! It's because their content and design are so bad that they don't want anyone to be able to read it.
Apparently. Or maybe that was their version of edgy?
Thankfully this trend is dying. But, IDK, about 10 years ago it was all the rage. Even when I had a young person's eyesight it sucked.
@grumpygamer That's my pet peeve with parts of Steam as well. I hear there are themes, but shouldn't it be easily readable by default?
(Still waiting for the whole dark theme fad to pass. Along with the first person shooter fad. I've been waiting for quite some time now...)
For many years I missed green bar for reading code closely.
Now that I’m over that, they invented dark themes, which I find unreadable.
Are you using the Mastodon app?
I was JUST thinking "At least it's good on this app, good choice of grey with just not too bright white" .... But then this is what I'm seeing.
What might be the reason for this?
@grumpygamer I used to work at an institute for the blind, where they said "everyone becomes visually impaired at one point".
People tend to think of these problems as something that doesn't affect themselves ("they're blind, we're fine"), but that's nonsense. We're just not blind yet.
@grumpygamer Probably has a lot to do with the hardware used for development.
Devs are often running high resolution displays with excellent colors and contrast, but this isn’t representative of the real world. Many real world users will be viewing your app/site/game etc on things like the terrible cheap 1366x768 TN panels built into so many low end laptops.
I’m of the opinion that devs/designers should pick up a used mid-00s TN monitor and regularly test for usability on it to prevent this.
Also itsy-bitsy scroll bars aka "massive time wasters."