Meanders, number 0 and 1
Meanders, number 0 and 1
Catching up on some #penplotter-related news from the last few weeks.
#vsvg releases 0.3.0 and 0.4.0, which introduce #msvg (the fastest way to eyeball a collection of SVGs) and bring a host of improvements to #whiskers:
➡️https://github.com/abey79/vsvg/releases/tag/v0.3.0
➡️https://github.com/abey79/vsvg/releases/tag/v0.4.0
#vpype release 1.14, which mainly bring Python 3.12 compatibility and a few improvements.
➡️https://github.com/abey79/vpype/releases/tag/1.14.0
#vsketch 1.1, which brings Python 3.12 compatibility and syncs with vpype 1.14
I'm using a #Python script create change logs for my #vsvg project and wanted a contributors list with small, round avatars like #GitHub has in several other places.
I figured a nice and easy way to go about it using the free and open-source service https://wsrv.nl, and wrote about it here:
https://bylr.info/articles/2023/12/30/til-displaying-contributor-avatars-in-github-changelogs/
See it in action in this CHANGELOG.md:
#whiskers 0.2.0 released! 🎉
Splines, grid support, integrated profiler, and lots more.
➡️ Live demo: https://bylr.info/vsvg/
➡️ Examples and GitHub ⭐: https://github.com/abey79/vsvg
Thanks @jakubantolak for the contributions!
#rust #rustlang #penplotter #vsvg #generative #generativeart
Introducing #vsvg-sketch, a new #rustlang-based interactive sketch environment for #penplotter #generative #art.
It's like #vsketch, but in Rust. So:
- it's *fast*
- it's (soon) web ready (via wasm)
- it's based on a far superior stack for fast development (mainly #egui + #wgpu)
As with #vsketch, the interactive UI is auto-generated based on the sketch's declared parameters (here thanks to Rust's powerful macros).
Still very much WIP, but already usable—feedback welcome!