There is a new blog post about a lot of new features in #vengi #voxel editor
There is a new blog post about a lot of new features in #vengi #voxel editor
some of the available lua scripts that generate trees - there are more for pot plants, mushrooms and so on. Check it out at https://github.com/vengi-voxel/vengi/tree/master/src/modules/voxelgenerator/lua/scripts
I am currently working on another gis data importer - this time from openstreetmap (This is a small part of Berlin btw)
A new release of the vengi voxel toolset has just dropped!
Downloads and changelog:
https://github.com/vengi-voxel/vengi/releases/tag/v0.4.0
This release comes with lots of exciting new features to explore, along with a large number of bug fixes and overall improvements. As always, if you run into any issues, regressions, or missing features, please open a bug ticket and let us know.
Enjoy the new release - and feel free to spread the word if you like it!
Just published a new #vengi devlog with updates on the voxel art toolset, recent improvements, and what’s next.
A new #vengi #voxel tool release is here: voxel editor, command line tools, palette conversion tool, thumbnailer for file managers
This release improved the walk-your-scene feature where you can walk in first person through your voxel scene and also edit voxels on the fly
vengi-palconvert can handle more than 256 colors palettes now.
Find the full changelog and downloads here:
https://github.com/vengi-voxel/vengi/releases
Join discord at:
https://discord.com/invite/AgjCPXy
This is showing the editing feature in game mode. You can walk your #voxel scene in #vengi voxel editor now. Simulate your own character movement by tweaking the body parameters for the #physics engine.
#voxelart #opensource #fediart #gamedev