Making a Shading Language for My Offline Renderer
https://agraphicsguynotes.com/posts/making_a_shading_langauge_for_my_offline_renderer/
#HackerNews #shadinglanguage #offlineRenderer #graphics #programming #rendering
Making a Shading Language for My Offline Renderer
https://agraphicsguynotes.com/posts/making_a_shading_langauge_for_my_offline_renderer/
#HackerNews #shadinglanguage #offlineRenderer #graphics #programming #rendering
Join Us at SIGGRAPH 2025!
Introduction to Slang – The Next Generation Shading Language
Explore the future of graphics development in this hands-on lab introducing Slang, an open-source, open governance shading language hosted by Khronos.
Date: Sunday, August 10
Time: 4:00 PM – 5:30 PM PDT
Where: SIGGRAPH Lab, Vancouver Convention Centre – West Building, Rooms 121–122
Find location and more Khronos-related sessions on our SIGGRAPH webpage: https://www.khronos.org/events/siggraph-2025
#slang #ShadingLanguage
> Three.js introduces its own 'TSL' shader language as a way to write WebGPU shaders with JavaScript rather than the WebGPU Shading Language.
https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language
#webDev #javaScript #threejs #webgl #shader #glsl #web #game #development #graphics #programming #tsl #webgpu #webgpusl #shadingLanguage #gamedev