Join Us at SIGGRAPH 2025!

Introduction to Slang โ€“ The Next Generation Shading Language

Explore the future of graphics development in this hands-on lab introducing Slang, an open-source, open governance shading language hosted by Khronos.

Date: Sunday, August 10

Time: 4:00 PM โ€“ 5:30 PM PDT

Where: SIGGRAPH Lab, Vancouver Convention Centre โ€“ West Building, Rooms 121โ€“122

Find location and more Khronos-related sessions on our SIGGRAPH webpage: https://www.khronos.org/events/siggraph-2025
#slang #ShadingLanguage

> Three.js introduces its own 'TSL' shader language as a way to write WebGPU shaders with JavaScript rather than the WebGPU Shading Language.

https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Language

#webDev #javaScript #threejs #webgl #shader #glsl #web #game #development #graphics #programming #tsl #webgpu #webgpusl #shadingLanguage #gamedev

Three.js Shading Language

JavaScript 3D Library. Contribute to mrdoob/three.js development by creating an account on GitHub.

GitHub
@[email protected] a rare occasion to hang out online with #sofasceners while watching live music during the #Revision2020 #demoparty, and drinking a bit more than I'm accustomed to :P (still, way less than I've done while attending these parties in person before I became a dad, but my tolerance has dropped immensely).
Also, playing around with #openGL #ShadingLanguage, so most of it I have myself to 'blame' for. :)
When I did eventually go to bed, BG did reduce sleepquality though as he slept uneasily.