Today I shall be mostly working on rulebooks for my #BoardGames, before the launch of the #Kickstarter for my novel in April.
Today I shall be mostly working on rulebooks for my #BoardGames, before the launch of the #Kickstarter for my novel in April.
@LeviKornelsen is it a way to say that you chose, by design, to exclude neophyte players?
Do you assume people will be able to understand your rules without sharing a gaming background with you or your peers?
Or do you try to explain game mechanics to neophytes but not "dummies"?
#gameDesign #rulebooks
I've just been looking at a small, soloable game for a friend, seeing if I can play it "blind" or "cold" from the rulebook. Turns out I can't.
This is not a criticism of the friend's work, more a reminder of just how much of the rules we, as designers, hold in our heads and what assumptions we make.
I can now feed back a list of questions which my friend may feel have obvious answers, but weren't obvious to me. πβ
As many of you probably know, I am a very visual person. I love it when rulebooks are well laid out and have helpful photos that show how something works. The graphic design of game and player boards is also something I think is very important. A good choice of clear icons can really help with understanding how a game works and speed up the flow of a turn. Top it all off with beautiful board game art and you have the complete package, if you ask me.
One way #rulebooks for #BoardGames get complicated is because they need to cover all sorts of cases (e.g., different player counts or variants), but only a subset of those rules are applicable to the player, the rest just bloat the reading.
Did any publisher ever attempt to address this with a digital rulebook that automatically hides passages not relevant to the teach at the moment? π€