Hardest nut to crack in the near-future: decals…
Right now I did not need to UV unwrap my bicycle frame (I did do the wheels), yet I still want to integrate a layer of decals (stickers, frame decorations) into my procedural geometry. Options:
- randomly selecting points with normals on parts of the mesh and shrink-wrapping faces onto them using raycast?
- UV unwrapping and delegating the proceduralism to how the texture images get generated?
#b3d #proceduralmodeling
#Introduction thread 1/n (I have **lots** of interests):

On the tech side, I like solving real-world multidisciplinary problems through an algorithmic/computational lens. Currently doing #VisualComputing / #ComputerGraphics / #ComputerVision (with a side of #DeepLearning + #MachineLearning + #ProceduralModeling). I did my PhD work on #Concurrency, #DistributedSystems, #SoftwareTransactionalMemory, and #SmartContracts.

This but emoji.
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RT @sakura_rtd
あとちょっと調整する

Procedural Burger System #WIP
Blender 2.80 Eevee

#proceduralmodeling #proceduraltexture #AnimationNodes #b3d #blender3d #blender
https://twitter.com/sakura_rtd/status/1170659273757511680