Saturday Edition (Playdate): Enthralling (though largely linear) sci-fi / detective adventure that is supported by lovely side-on 2D animation, and massively accelerated by an astonishing soundscape.

I mean it - ASTONISHING. Possibly the best sound design I've ever experienced in a game, and it's on the #Playdate. A really wonderful experience... one of the best (so far) on the system.

Current Backlog: 237, Average Release 6-Feb-2017, Median Release 20-Apr-2018.

Say hello to the Uncrank’d Crank Club, the #playdate zine digital fidelity card. Beginning next week, every order includes one. Pick up any 5 zines or 5 merch items, in any combo you like, and get 10% off your next purchase. The app is coming soon.

For more info on the Crank Club and other news, check out the June 3rd QNU on Substack:
https://uncrankdpdzine.substack.com/p/uncrankd-quick-news-update-june-3rd

A fresh cup for June: Project Smartypants, Uncrank'd TV episode 35, hidden discount in app, introducing the Crank Club, the #Playdate Passport & the friendly nudges.

https://uncrankdpdzine.substack.com/p/uncrankd-quick-news-update-june-3rd

Uncrank'd TV: Episode 35 https://youtu.be/qqDLMwd9r9w
#supportplaydatedevs
#playdateprime

Welcome to June! The Crank Collective is playing Cannonball Kid by Alan & Beth Cooke
Come play, hang out, and chat with the #Playdate community.
https://play.date/games/cannonball-kid/

#supportplaydatedevs
#playdateprime

Here's my new Playdate prototype's devlog post, this time focused on the trials and tribulations of creating my own 3D software renderer... because why not?

https://saffroncr.itch.io/katavatis/devlog/1534514/building-a-tiny-3d-renderer-for-a-tiny-handheld

#gamedev #playdate

Building a Tiny 3D Renderer for a Tiny Handheld - KATAVATIS by Cristina Ramos

Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea how feasible my idea was, so I started w...

itch.io
I've been quietly working on my #playdate #towerdefense game. I'm reaching the point where many of my changes aren't very visual. But I got a new biome added, so I thought I would share that. #pixelart #indiedev

The 2nd Crank Collective Discord chat for May is happening now!
Come hang out with some #playdate community members as we talk Switchboard Shuffle and other Playdate related topics.
🔗 discord.gg/hQ76Xx833H

Can’t make it to the chats? Check out the TCC form: https://forms.gle/r3mze8Y1AxfDM8F7A

It's Friday, Playdate community,

What #playdate games are you diving into
this weekend?

Community replies are featured every Wednesday on Substack.
#supportplaydatedevs

Open-sourcing a few reusable Play date #Lua gameplay systems from #Airborne! PD

Spent some time extracting and cleaning up a few reusable Lua #snippets from Airborne! PD for Playdate.

Mostly focused on:

  • animated sprite mechanics
  • object pooling
  • data-driven wave systems
  • per-frame sprite accounting
  • datastore persistence
  • lightweight rendering tricks
  • achievement persistence system

These are small engineering notes and reusable gameplay patterns developed while building a performance-conscious Playdate project on constrained hardware.

Thought some of them might help newer #Playdate #developers getting started with optimization and gameplay systems.

Public repo:

github.com/DaveLeonard/airborne-public

Wrapping up May: Issue 11 epub available now, the #playdate Passport, hidden discount on the Uncrank'd App, Fun in the Sun: dev spotlight & the friendly nudges.

https://uncrankdpdzine.substack.com/p/uncrankd-quick-news-update-may-27th
#playdateprime
#supportplaydatedevs

Uncrank'd Quick News Update - May 27th

Wrapping up May: Issue 11 epub available now, the Playdate Passport, hidden discount, Fun in the Sun & the friendly nudges.

Uncrank'd Magazine