| I'm just for the gameplay, don't care about lore | |
| I only read/listen to lore once I'm invested | |
| I love learning about the lore from the start | |
| It's only ok if it's audio, I don't want to read |
🎮🥊🤓👩🔧⚡🖥️
| I'm just for the gameplay, don't care about lore | |
| I only read/listen to lore once I'm invested | |
| I love learning about the lore from the start | |
| It's only ok if it's audio, I don't want to read |
Here's my new Playdate prototype's devlog post, this time focused on the trials and tribulations of creating my own 3D software renderer... because why not?
https://saffroncr.itch.io/katavatis/devlog/1534514/building-a-tiny-3d-renderer-for-a-tiny-handheld
@dabbling_duck and I are creating a dungeon crawler for the DOS game jam! The game runs using VGA Mode 13h, which means being limited to 256 colours, 320x200 resolution, and working with non-square pixels - a real challenge for me. Here's one of my latest sprites, aspect-corrected for modern screens :))
One man’s nearly 40-year, 8-bit quest to finish his teenage Commodore 64 RPG
Disks and tapes are fallible, so it's back to assembly code and pencil notes.