Cristina Ramos

@SaffronCR
373 Followers
179 Following
52 Posts
Gamedev, RPGs, retro gaming, electronics, boxing, wrestling & trolling.
🎮🥊🤓👩‍🔧⚡🖥️
When playing an adventure game, what's your reaction around the world's lore?
I'm just for the gameplay, don't care about lore
I only read/listen to lore once I'm invested
I love learning about the lore from the start
It's only ok if it's audio, I don't want to read
Poll ends at .
Not sure if I'll keep updating my project status on mastodon or just bluesky... We'll see.
For now here's a screenshot!

Here's my new Playdate prototype's devlog post, this time focused on the trials and tribulations of creating my own 3D software renderer... because why not?

https://saffroncr.itch.io/katavatis/devlog/1534514/building-a-tiny-3d-renderer-for-a-tiny-handheld

#gamedev #playdate

Building a Tiny 3D Renderer for a Tiny Handheld - KATAVATIS by Cristina Ramos

Today I want to talk about my journey writing a 3D software renderer for the Playdate . At the beginning, I didn't have any performance baseline. I had no idea how feasible my idea was, so I started w...

itch.io

@dabbling_duck and I are creating a dungeon crawler for the DOS game jam! The game runs using VGA Mode 13h, which means being limited to 256 colours, 320x200 resolution, and working with non-square pixels - a real challenge for me. Here's one of my latest sprites, aspect-corrected for modern screens :))

#RetroGaming #GameDev #DOS #DOSGaming #GameArt #PixelArt

He visto este mando y me confunde, veo las teclas A B y pienso en las del teclado, aunque imagino que esto conecta como un joystick y son los botones 1 y 2. Habría preferido que utilizara números para que mi cabeza no sufriese 🤣
La RG Nano es tan pequeñita... 🤭🤭🤭

One man’s nearly 40-year, 8-bit quest to finish his teenage Commodore 64 RPG

Disks and tapes are fallible, so it's back to assembly code and pencil notes.

https://arstechnica.com/gaming/2023/06/one-mans-40-year-8-bit-quest-to-finish-the-c64-rpg-he-started-in-1984/?utm_brand=arstechnica&utm_social-type=owned&utm_source=mastodon&utm_medium=social

One man’s nearly 40-year, 8-bit quest to finish his teenage Commodore 64 RPG

Disks and tapes are fallible, so it's back to assembly code and pencil notes.

Ars Technica