E583: "Kinetic Sand? (Live VFX Edit Menu)"
π΅ Leo NXT - Step Up
Finally got round to extending the in-game/in-build debug menu to include most parameters on the VFX systems.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E582: "Motion Sparks 7 (Motion Spawn vs Beat Snapshot)"
π΅ Neon Steve, Marten HΓΈrger (and Dead Prez, natch) - Hip Hop
Like E580, but with the kelp background to test comp/balancing.
Another 2 clips comparing the motion spawn only vs beat triggered snapshots.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E581: "Motion Sparks 6 (Cap Tricks)"
π΅ Jaz-O - The Originators
Clip from the test session where I realised that the depth camera can see my cap on its own. Also where I realise that I'm not very good at throwing and catching.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E580: "Motion Sparks 5 (Snapshot Beat Trigger vs Motion Trigger)"
π΅ Nadia Rose - Skwod
Second pass audio-reactive motion sparks - tamed the emissive brightness levels so can see better what's going on.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals
