A turn-based car “game” for the Autumn Lisp Game Jam
Once again, I participated in the seasonal Lisp Game Jam, organized by David Thompson and Technomancy. You can check the result here (playable in your browser), but since it isn't exactly mind-blowing I wanted to share some additional thoughts. The idea My idea was to make a turn-based racing game. There are things such as "vector racing" (which I loved doing in class), and there are games for this such as this but as far as I know there isn't games like this with some "realist" car […]https://crowdagger.fr/a-turn-based-car-game-for-the-autumn-lisp-game-jam/




