Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
https://github.com/Syn-Nine/gar-lang/blob/main/DEVLOG.md
#HackerNews #Langjam #Gamejam #Devlog #Language #Compiler #VM #Game #Development
Langjam-Gamejam Devlog: Making a language, compiler, VM and 5 games in 52 hours
https://github.com/Syn-Nine/gar-lang/blob/main/DEVLOG.md
#HackerNews #Langjam #Gamejam #Devlog #Language #Compiler #VM #Game #Development
#langjam sadly not submitting anything anymore :<
I have the interpreter half done and even if I were to just put SDL bindings on it (what I was planning to do from the beginning) and let it leak memory like a wide open faucet, the semantics are completely wrong. like, functions don't even recurse correctly before crashing for some reason
but to not consider this past week a waste of time, I'll at least publish the code, in case it can help someone or something else
https://codeberg.org/thacuber2a03/langjamgamejam
make a programming language and then make a game in it.
https://itch.io/jam/langjamgamejam
https://langjamgamejam.com/
#langjam #gamejam #langjamgamejam
Day 3: I was thinking about #langjam starting on the 14th, and I figured, since Rek and I have this game project coming up about the same time, it might be fun to do the whole thing in Lisp. So, I've implemented a little backend today, I'm only missing clojure bindings and the parser, which I've done a few implementations of before, so that should fall into place nicely for the start of the jam.
It's always fun to be reminded of how nicely it all maps to catlangs in comparison to algols.
https://rabbits.srht.site/decadv/
#DecemberAdventure