#Development #Releases
Announcing TypeScript 6.0 · “The last release based on the current JavaScript codebase.” https://ilo.im/16bm7n

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#TypeScript #JavaScript #Frameworks #DevOps #WebDev #Frontend #Backend

Announcing TypeScript 6.0 - TypeScript

TypeScript 6.0 is now available! TypeScript 6 is a stepping-stone release, aligning with the upcoming native-speed 7.0 release.

TypeScript
>[ネタ]復活の呪文を解析してみたよ #JavaScript - Qiita qiita.com/yoshi389111/items...

[ネタ]復活の呪文を解析してみたよ
[ネタ]復活の呪文を解析してみたよ - Qiita

ゴールデンウィーク(2021-05)に、お勉強を兼ねて React + TypeScript で「ふっかつのじゅもん」の作成ページをGithub Pages 上に作りました(1の方です)。 じつは大昔に、復活の呪文の解析をした日記/作成できる CGI を公開していたことがあ...

Qiita
>[ネタ]復活の呪文を解析してみたよ #JavaScript - Qiita https://qiita.com/yoshi389111/items/29ade2f62483e9c095d9
[ネタ]復活の呪文を解析してみたよ - Qiita

ゴールデンウィーク(2021-05)に、お勉強を兼ねて React + TypeScript で「ふっかつのじゅもん」の作成ページをGithub Pages 上に作りました(1の方です)。 じつは大昔に、復活の呪文の解析をした日記/作成できる CGI を公開していたことがあ...

Qiita

A215940: Difference between the n-th and the first (identity) permutation of (0,...,m-1), interpreted as a decimal number, divided by 9 (for any m for which 10! >= m! >= n)
A215940 ➡️ https://oeis.org/A215940

3D graph, threejs - webGL ➡️ https://decompwlj.com/3Dgraph/A215940.html
3D graph Gen, threejs animation ➡️ https://decompwlj.com/3DgraphGen/A215940.html
2D graph, first 500 terms ➡️ https://decompwlj.com/2Dgraph500terms/A215940.html

#decompwlj #math #mathematics #maths #sequence #OEIS #JavaScript #php #graph #3D #threejs #webGL #triangular #numbers #primes #PrimeNumbers #palindromes #animation #FundamentalTheoremOfArithmetic #sequences #NumberTheory #classification #integer #decomposition #number #theory #equation #graphs #sieve #fundamental #theorem #arithmetic #research

🎉 #TypeScript 6.0 landed today with new standard APIs, stricter defaults, and deprecations ahead of 7.0’s Go-based compiler.

Quick breakdown → https://socket.dev/blog/typescript-6-0-released-final-javascript-based-version #JavaScript

TypeScript 6.0 Released: The Final JavaScript-Based Version ...

TypeScript 6.0 introduces new standard APIs, modern default settings, and deprecations as it prepares projects for the upcoming TypeScript 7.0 release...

Socket

I've not being able to do shaders recently because I've been kind of... obsessed with how my library should behave on the JS side. Obsessed in a way of making it easy for the user to set buffers.

Maybe I'm going a bit overboard but all these options are valid in my library.

They will create a constant interpolated by default, and if override is true it will add them directly to the pipeline (as god intended) and you can set them per ShaderStage if you like

#webgpu #javascript #webdev

@axels my favorite tool doesn't exist.

In today's current online environment, if you don't want your online behavior following you around, you need to shake your device fingerprint. There's no way around that, really. For some people, this looks like a multi-login #browser for others, it's just using different browsers for different tasks. The #tech simply does not exist to allow the average consumer to stop trackers from following them everywhere they go on the #internet.

When an adversary can link your behavior across sites and sessions, that gives them the ability to build a comprehensive profile of who you are. Your hobbies, interests, schedule, habits, worries, and beliefs all crammed into one profile.

I've found that I can successfully make my device appear as another device by modifying HTTPS headers, #JavaScript, TLS fingerprint, and network telemetry values (like TTL, MSS, window size, etc.). This #privacy approach allows me to scrub my browsers native fingerprint and replace it with a new one.

The key is coherency, though, tools like fingerprintJS can detect mismatches between headers and JS advertised properties and flag the user as a bot. Though, browsers like #firefox, #brave, and #duckduckgo do a good job of mitigating many of these fingerprinting techniques.

I've developed some #opensource tooling to give users free control over their data.

https://github.com/un-nf/404

#browserfingerprinting #tor

GitHub - un-nf/404: A new approach to fighting cross-session tracking: multi-layer online fingerprint obfuscation. Spoofs browser/OS (headers & JS), hardware, TLS cipher-suite, canvas, peripherals and much more.

A new approach to fighting cross-session tracking: multi-layer online fingerprint obfuscation. Spoofs browser/OS (headers & JS), hardware, TLS cipher-suite, canvas, peripherals and much more. -...

GitHub

24GB GPU로도 구동 가능한 6개 코딩 모델과 메모리 사용량 소개: qwen3.5:27b(17GB), qwen3.5:35b(24GB), glm-4.7-flash(19GB), nemotron-3-nano:30b(24GB), nemotron-cascade-2:30b(24GB), gpt-oss:20b(14GB). 동일 테스트로 HTML Canvas에 모닥불 그리기(자바스크립트 문법 오류에 민감) 수행.

https://x.com/stevibe/status/2035319413327704092

#ai #mlmodels #gpu #javascript #htmlcanvas

stevibe (@stevibe) on X

Got a 24GB Graphics Card? These 6 coding models all fit on it (Q4): - qwen3.5:27b (17GB) - qwen3.5:35b (24GB) - glm-4.7-flash (19GB) - nemotron-3-nano:30b (24GB) - nemotron-cascade-2:30b (24GB) - gpt-oss:20b (14GB) I gave them the same challenge: draw a campfire with HTML

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