Having some fun with this latest production, hopefully I can eventually share more than just a quick motion mockup. 😊

Having some fun with this latest production, hopefully I can eventually share more than just a quick motion mockup. 😊

Ocean update released! 😊
- Faster water surface tension algorithm.
- Simplified UI thanks to new nodes.
https://wolfmarket.gumroad.com/l/ocean
https://superhivemarket.com/products/ocean
Procedural clouds update is out 😊.
Up to 3x faster than before.
https://wolfmarket.gumroad.com/l/sky
I'm happy to release an update to my Sky generator😁.
- 3x speedup in rendering clouds.
- easier to use parameters.
https://superhivemarket.com/products/sky
Tomorrow.
Coming back to my old diffusion limited aggregation setup in #Blender. With the new PC (well, last-year new), I can now easily ramp it up to 12+ million particles.
Link to the explanation: https://artsnscience.eu/diffusion-limited-aggregation/
After figuring out a normal issue my procedural diamond generator is finally done, pretty happy with the result compared to an artist-made reference.
Now onto figuring out if we can achieve similar effect in real-time.
Space colonization, contrary to popular believe, is already a thing. You find it everywhere in nature!
https://medium.com/@jason.webb/space-colonization-algorithm-in-javascript-6f683b743dc5
Inspired by this great blog post, I decided to implement a simple particle simulation myself in #GeometryNodes, and its surprisingly fast to simulate. As long as you stick to particles, and don't try to merge them into curves...
Evening doodle: simulating #chladni plates in #GeometryNodes in #Blender. 600k particles seem to be the real-time limit for my CPU.
This code was a great help for my implementation: https://github.com/NadineSoliman/Chladni-Plates-Simulation-