Best New God Seeds For Minecraft (1.21.11, 1.21.1) – Bedrock Edition

Description Best New God Seeds are legendary world seeds that give players an incredibly powerful start, often spawning you right next to rare structures, massive loot, or perfect biomes all packed into one location. These seeds can place villages, temples, strongholds, and even exposed di…

https://www.aadhu.com/2026/04/best-new-god-seeds-for-minecraft-1-21-11-1-21-1-bedrock-edition-2/

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Sprite creation behind the scene.
All made from my photos.

πŸ„β€πŸŸ« Borowik Engine

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#gamedev #indiedev #pixelart

I have no idea what is happening anymore..

New Project Zwilling Dev Blog! Please take a look! #gamedev #indiedev #ProjectZwilling

Project Zwilling Gamedev Log 1...
Project Zwilling Gamedev Log 13

Sabbi_Tabbi🎩 published a post on Ko-fi

Ko-fi
Just look at the difference between the prototype and the end product. Hard work really pays of!
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Sprites demo of πŸ„β€πŸŸ« Borowik Engine

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UI demo of πŸ„β€πŸŸ« Borowik Engine

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Enjoyed this shallow dive into XCOM 2's procgen worlds and how it didn't happen for the first. Has a link to a GDC talk for more details too.

How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown
https://www.rockpapershotgun.com/i-was-chomping-at-the-bit-to-crack-the-code-how-procedural-maps-became-xcom-2s-biggest-ambition-after-firaxis-couldnt-manage-it-in-enemy-unknown

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"I was chomping at the bit to crack the code": How procedural maps became XCOM 2's biggest ambition, after Firaxis couldn't manage it in Enemy Unknown

The developers of XCOM 2 reveal the challenge of making procedural maps for their turn-based tactical game, including why they had to ditch them in XCOM.

Rock Paper Shotgun