Gaming on a Baby Toy
https://www.youtube.com/watch?v=7DCjPpL71kc
#consolemods #GameBoy #FisherPrice #fisherpricetoys #retrogaming

Gaming on a Baby Toy
https://www.youtube.com/watch?v=7DCjPpL71kc
#consolemods #GameBoy #FisherPrice #fisherpricetoys #retrogaming

How Sony’s broken promise transformed the PS3 from “unhackable” to a homebrew dream

>Sony was an unstoppable force in the early 2000s. The release of the PS2 went swimmingly, and gamers worldwide were enjoying the technological advancements made by the console. Despite going on to become one of the best-selling consoles of all time, Sony wasn’t fully satisfied with how things were going later in the PS2’s lifespan. Much like its predecessor, the PS2 had a serious security problem. Once the copy protection was broken, it became the wild west, so much so, that if you buy a used PS1 or PS2 in 2026, there’s a good chance it has some kind of modchip inside. Things had to change for the PS3, and Sony had a plan.
The Long Afterlife Of The Console Modchip

>For a late-1990s engineer with good soldering skills, many a free pint of beer could be earned by installing modchips on the game consoles of the day. Modchips were usually a small microcontroller connected with a few wires to selected pins on the chips or pads on the board that masked or overrode the copy protection and region locking. This scene was brought back for us by a recent [Modern vintage gamer] video looking at the history of console hardware mods, and it’s worth a watch (see the video, below). > >The story starts in 1996 with the original PlayStation, largely the source of those free pints for a nascent Hackaday scribe back in the day. Along the way, as he expands the story, we find other memories, for example, the LPC bus-based hijacks of the first XBox console, and the huge modding scenes on both that machine and Sony’s PS2. The conclusion is that this community left its mark on today’s consoles even though the easy hardware hacks may be a thing of the past on the latest hardware, and as past Hackaday articles can attest, jailbreaking older consoles still has a way to go.
MechaCon: PS2s Unbreakable Gatekeeper ...Until it wasn't [9:48] | Modern Vintage Gamer
>The Sony PlayStation 2 contains a chip called MechaCon. Its job was to be the system’s ultimate security gatekeeper, controlling disc authentication, region locking, MagicGate encryption, and KELF file decryption. For years, it was considered the last unbreakable barrier in PS2 security. Modchips could only bypass it. But buried inside Sony’s redesigned Dragon MechaCon it was discovered that it was EEPROM patchable and exists a factory service feature. > >In this video take a closer look at the exploit chain from the PS2’s boot certification handshake through the cryptographic failures, and the tools that finally cracked it open: MechaDump and MechaPwn. The factory backdoor Sony built for their own service centers became the front door for the homebrew community.
Exploring Homebrew For The Pokémon Mini
Here's another Sega Mega Drive/Genesis video covering the openheart mod. You install a Raspberry Pi Pico or RP2040 into the console and it expands what it can do.
https://youtu.be/SMpkl_64S-g
#sega #genesis #megadrive #mastersystem #modding #consolemods #raspberrypi #retroconsoles #retro

L'autre jour, à la pause déjeuner on a fait le deuxième épisode de discussion sur les consoles et leur modifications matérielles, les développements récents sur des anciennes architectures, les détournements et curiosités, hacks en tout genre. La console choisie était a SNES (après une première session sur la NES). C'était passionnant. J'ai encore appris plein de trucs...
https://consolemods.org/wiki/SNES:SNES_Mods_Wiki (et autres)
Prochain épisode : N64 & GameCube.
PSBBN: PS2 FreeMcBoot Alternative
Wii U SDBoot1 Exploit “paid the beak”
Confirmed: Nintendo’s Switch 2 can work with existing docks and webcams after replacing their firmware