Hi folks -- I mentioned in a previous post that I've been working for the past month or so on a new #pico8 project. I don't think I am quite ready to release it with full fanfare yet but I *do* think it's at a state now where I've got something worth showing off a bit and I'd be interested to hear any preliminary feedback that people may have about it.
The project in question is a little turn-based strategy game called Tetro Domain. It's a small turn-based strategy game about claiming territories on a board divided into territories that are mostly tetrominoes (hence the name), together with some smaller territories that contain the points you are actually fighting over.
Mathematically, this game grew out of my interest in exploring the strategy-stealing argument that applies to games like Chomp and Hex. All my previous games have had the property that their positions were guaranteed winnable for the player, but -- one way or another -- those games were essentially based on my having an explicit description of the winning strategy in hand. That's a harsh limiter on how complex I can actually make the game. Tetro Domain, on the other hand, is guaranteed winnable by a version of the strategy-stealing argument -- which is nonconstructive. So I don't need to work out an explicit winning strategy to know that one exists!
There are some more bells and whistles I'd like to add before releasing it in full, but if you're interested in playing the current build of it, you should be able to get access through this URL: https://puleo.itch.io/tetrodomain?password=RAWe7Ru68dg7DvhEbGkj
(Feel free to share it out to anyone you think might be interested!)
#gamedev #indiedev #combinatorialGames