📢 Góp ý từ devs: Những vấn đề phiền toái nào khi dùng công cụ sinh mã/IDE trình duyệt? Một nền tảng tạo code FE & BE để tự lưu trữ đang tìm phản hồi từ cộng đồng. Bạn gặp khó khăn gì với Replit, CodeSandbox hay các tool AI hiện tại? Chia sẻ ngay!

#DevFeedback #IDE #CodeGenerator #PhanHoiDev #AIProgramming #VietNamDev

https://www.reddit.com/r/selfhosted/comments/1paoxb0/dev_feedback_needed_what_annoys_you_about_current/

This article provides the complete context-free grammar (CFG) specifications for the domain-specific graphics languages used in this research. https://hackernoon.com/the-grammar-of-code-generation-detailed-cfg-specifications-for-graphics-languages #codegenerator
The Grammar of Code Generation: Detailed CFG Specifications for Graphics Languages | HackerNoon

This article provides the complete context-free grammar (CFG) specifications for the domain-specific graphics languages used in this research.

This article describes the experimental evaluation of a new code generation method, Tree-Diffusion, across four domain-specific graphics languages. https://hackernoon.com/experiments-with-tree-diffusion-testing-a-new-code-generation-method-on-graphics-languages #codegenerator
Experiments with Tree-Diffusion: Testing a New Code Generation Method on Graphics Languages | HackerNoon

This article describes the experimental evaluation of a new code generation method, Tree-Diffusion, across four domain-specific graphics languages.

🚨MAJOR RELEASE ALERT 🚨
Today we are launching BESSER v.4, with some massive improvements 👏🥳🎉:
✅ Project management: create new #modeling projects comprising different types of diagrams (#classdiagram, #statemachine, #objectdiagram...) in our #online #modeling #editor
✅Create object diagrams to model specific scenarios conforming to your class diagram
#Evaluate #ocl constraints on your object diagram and get #feedback on whether your scenarios are #valid
✅ Plus many other improvements: #fluentapi, #rdf generation,...
📜https://github.com/BESSER-PEARL/BESSER/releases
⚙️https://github.com/BESSER-PEARL/BESSER

I can feel your #FOMO so don't wait any longer. Give it a try NOW ➡️ https://editor.besser-pearl.org/

Pls also reshare this post and drop a ⭐ on #github so that others can also benefit from our #opensource #lowcode #free #platform
#uml #ocl #classdiagram #database #sql #codegenerator #vibemodeling

Thanks to @made I recently learned that dynamic code generation doesn't play nice with certain Content Security Policies (CSP). This has a major impact on a few core packages in #ThingUmbrella, like the https://thi.ng/vectors package which contains ~900 vector functions, most of them code generated and optimized for different vector sizes/dimensions (incl. n-dimensional versions). This package (and some others using a similar approach) are key dependencies for dozens of other geometry/visualization related packages... However, I found code generation the only way to practically manage & maintain the sheer amount of functionality provided.

Because of this (CSP impact), I've been working on a new code generator, which converts the dynamically generated code into statically generated source code files. This will make the overall initial package size bigger, but this shouldn't be a major problem in practice, since there're also very positive effects, including:

- The new format allows for doc strings for _all_ generated vector ops (with the dynamic approach there was no way to properly attach those in TypeScript)
- The new file structure (single function per source file) massively helps with dead code elimination when using a bundler, resulting in smaller final file/bundle sizes. When NOT using a bundler, similar filesize savings can be had by using direct imports (to individual functions) rather than full package imports
- None of the unused versions need to be code generated at runtime anymore, so also improving startup time

The new codegen is already covering around more than a third of the 900 ops. If you want to keep an eye on progress & discussion, follow this issue:

https://github.com/thi-ng/umbrella/issues/497

#ThingUmbrella #CodeGenerator #TypeScript #Vector #PSA

Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

thi.ng/vectors

Lapidary-render 0.12.0 is now released.

To the best of my knowledge it's the only #codeGenerator that properly handles #jsonSchema anyOf and allOf.
Also has support for oneOf, but not per the specs.

https://github.com/python-lapidary/lapidary-render/releases/tag/v0.12.0

#pythonLapidary #openAPI #openAPI3 #openAPI30 #programming #python #webAPI

How to structure a #python project with both generated and authored code?

Python tools don't handle well anything other than $root/$package or $root/src/$package

Code generator removes files that it finds, assuming they're outdated

editors can handle a separate subdirectory, but using linter or tests would required synchronizing that directory with the main source directory.

Each of these solutions sucks.

I'm thinking of designating special sub-package `extras` would do the work, it wouldn't clash with generated code, but perhaps others have better ideas.

#codeGenerator #askFedi #programming #openSource

I wanted to build a #python client for some #openSource project that offers a good #openApi 3.0 description - just to test my generator on real-live service, but also to support the community.

I looked at @forgejo but it turns out it uses swagger 2. I didn't realise #golang was old enough...

Any way, other ideas would be very welcome.

#programming #codeGenerator #pythonLapidary #askFedi

Generating #python code: #jinja or libcst?

#codeGen #codeGenerator #jinja2

Did some further updates to the #TypeScript code generator for #WASM bindings (https://thi.ng/wasm-api-bindgen) and released new versions of all https://thi.ng/wasm-api packages. The new codegen creates even smaller code (approx. -20%), achieved via better re-use of newly introduced helper functions to reduce boilerplate...

These changes will have compounding effects for larger numbers (or complexities) of generated types, especially those involving structs with string fields and/or arrays/slices...

#ThingUmbrella #WebAssembly #CodeGenerator

Polyglot bindings code generators (TS/JS, Zig, C11) for hybrid WebAssembly projects

thi.ng/wasm-api-bindgen