naturally you wanna bring as much water breathing and diving stuff as possible, so you can explore more. but me, i'm different. i'm smarter than everyone else and an absolute genius at strategizing /s
so i had developed a strategy to stay deep, but without much underwater gear, and be able to breathe while doing that. the plan is simple; dig a hole, almost like a hellevator, bordering the abyss. then dig into the abyss at different depths. for layer 1 this is easy, because it has no walls on the sides, it's just a transition between the sulphuric sea and the abyss, in fact while mining into it you're still in the sulphuric sea briefly, where you can use air pockets
for layers 2 and up, it's a little trickier, because of the surrounding blocks. so what i did was, i made what i call "thresholds", they serve the purpose of separating non-abyss, free breathing space, from abyss, where you need to be underwater or you get really close to death. in the threshold, right before entering the abyss biome you go into some water, and then, still underwater, walk into the abyss. bam problem solved. well, i think. not sure about the later layers.
but i missed a detail. i thought it was the blocks that let out some water, which is why i surrounded the entrance to the abyss with stone blocks. but i was wrong, it was the walls, on the background. the ones you can walk in front of. so yes i lied earlier but it's for the story. this caused a perpetual flood to occur. a very slow, but unstoppable flood...
i managed to contain it a little by using some dynamites to create a sort of water reserve, in a place that didn't have walls in it, but it was gonna flood back up eventually, creating an infinite loop which would eventually exhaust my blocks. a workaround i had was to keep the breathing area outside the walls (originqlly it was inside those surrounding blocks, where the abyss doesn't immediately start). but it was too unoptimalz because water slows you down, and also, i didn't wanna waste gills potion and air time in going to and back from the abyss. i wanted to optimize my air capacity and buffs time as much as i could so i could do longer travels, more times.
so i went to the internet. my idea was to have a block, or some sort of contraption, that would make the water from the walls, disappear. vanilla terraria has no official method (there's the super absorbent sponge but i wanted it to be automated), and afaik calamity mod doesn't add anything that does that. but i found a glitch, thanks to a Reddit thread
you know how chests can't break if there's something in them, as well as the blocks supporting it? you know how lava evaporates water, then turns into obsidian? yeah. let's abuse those two mechanics. if we dig a 2 block wide hole, place a chest, some dirt in it or something idk, and then lava, we can then pour water over the lava and the water will evaporate, but the lava can't turn into obsidian, because by doing so it would need to destroy the chest, which has things in it, meaning it can't be destroyed. and due to the game's mechanics, water and lava can't be directly next to each other. so the water just evaporates, and the lava stays there. BOOM. infinite water drain.
so i added that to the threshold design, and it works perfectly. no more flooding. i also now have the ability to destroy water entirely, as much as i want. and that's how i solved the problem, and how i became the smartest Terraria player /s
will post pictures tomorrow. not now hell no it's too late. lemme see if i can find that thread tho
#terraria #calamitymod #gaming #videogames #iamsmarterthaneveryoneelse






