Just been learning about using Signed Distance Fields for sharp scaled font rendering.
Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.
Just been learning about using Signed Distance Fields for sharp scaled font rendering.
Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.
Just dropped a post on some GitHub Actions to add your Rust Godot project for linting and formatting.
Post covers GDScript and Rust code.
Hope you find it useful!
Just dropped the July newsletter including:
โ ๐ Astro Server Islands;
โ typos CLI and CI code spell checking; and
โ ๐ช free Epic React Hooks tutorial.
Hope you find it useful!
https://newsletter.rodneylab.com/issue/2024-07-29#issue-start
Just dropped the June newsletter including:
โ โจ๏ธ TypeScript 5.5 with new Regex checking;
โ ๐ฅ๏ธ Dear ImGui; and
โ โ๏ธ counterscale self-hosted web analytics..
Hope you find it useful!
https://newsletter.rodneylab.com/issue/2024-06-29#issue-start
Been looking at Godot 4, GDScript and GDExtension for writing game logic in C, C++, Rust, Swift and other languages. Found some fantastic tutorials.
Love that Godot is lightweight, yet still powerful.
Just dropped a new post on adding audio to a Ratatui Rust Terminal app or game, using Rodio.
We look at Rodio Symphonia MP3 features and how you can buffer decoded MP3 audio.
Hope you find it useful!
Just dropped a new post on trying out Ratatui, building a text-based UI game.
I run through alternatives, the Rust Terminal crate ecosystem and what I liked about Ratatui.
Hope you find it useful!
Just dropped the May newsletter including:
โ โค๏ธ Svelte 5 Release Candidate;
โ ๐ Capsize for font centring; and
โ ๐จ how to create a colour palette design system.
Hope you find it useful!
https://newsletter.rodneylab.com/issue/2024-05-25#issue-start
Just dropped a new post on setting up Unreal Engine 5.4 on macOS, including getting the right version of Xcode and working with VS Code as C++ editor.
Hope you find it useful!
Just dropped a new post on using Macroquad with Rapier physics and Bevy ECS.
We look at:
โ main ECS parts,
โ integrating Bevy ECS with Macroquad; and
โ Bevy ECS features like queries and schedules.
Hope you find it useful!
#askRodney #rustlang #gamedev
https://rodneylab.com/macroquad-rapier-ecs/