Rodney

@rodney@toot.community
43 Followers
79 Following
125 Posts
Follow for toots on content-rich web development.
Bloghttps://rodneylab.com
GitHubhttps://rodneylab.github.io
Tutorialshttps://plus.rodneylab.com
nostrc19635e927f2874eea43e560d851a36401456117c4cc60326af8c8b83f2ff557

Just dropped a blog post on using Signed Distance Fields for rendering scaled fonts sharply with raylib.

Hope you find it useful!

https://rodneylab.com/raylib-sdf-fonts/

raylib SDF Fonts: Rendering Sharp, Scaled Text 👓

raylib SDF fonts 👓 using Signed Distance Fields for rendering scaled text and pixelated fonts sharply in raylib Game Dev 🔎.

Rodney Lab

Just been learning about using Signed Distance Fields for sharp scaled font rendering.

Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.

#gamedev #learncpp #askRodney

Just dropped a post on some GitHub Actions to add your Rust Godot project for linting and formatting.

Post covers GDScript and Rust code.

Hope you find it useful!

https://rodneylab.com/godot-rust-ci/

#askRodney #rustlang #gamedev

Godot Rust CI: Handy GDScript & Rust GitHub Actions đŸŽŦ

Godot Rust CI 🤖 Game dev GitHub actions to add to your Godot Rust GDExtension game for linting GDScript and đŸĻ€ Rust code on each commit.

Rodney Lab

Been playing with Rust extensions in Godot and wanted to add a GitHub Actions workflow.

As well as the usual Rust suspects, I added:

— Scony/godot-gdscript-toolkit to lint GDScript;
— a Rust MSRV check; and
— cargo deny for license issue and vulnerability checks.

#GodotEngine

Just dropped the July newsletter including:

— 🚀 Astro Server Islands;

— typos CLI and CI code spell checking; and

— đŸĒ free Epic React Hooks tutorial.

Hope you find it useful!

#askRodney

https://newsletter.rodneylab.com/issue/2024-07-29#issue-start

Rodney Lab Newsletter — July 2024

🚀 Astro Server Islands, âŒ¨ī¸ typos CLI and CI spell checking for code bases and đŸĒ free Epic React Hooks tutorial.

Rodney Lab Newsletter

Just dropped a new post on setting up a Godot Rust gdext project. Covering:

— resources for getting started with GDExtension;
— adding watch to speed up feedback cycle; and
— adding your lib in Godot Engine.

Hope you find it useful!

https://rodneylab.com/godot-rust-gdext/

Godot Rust gdext: GDExtension Rust Game Dev Bindings đŸ¤– đŸĻ€

Godot Rust gdext 🤖 using Godot 4 Rust bindings via the the gdext crate for adding đŸĻ€ Rust GDExtension shared libraries to your Godot game.

Rodney Lab

Love the Godot 🤖 community đŸĻ€ Rust support for via GDExtension.

Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance.

#gamedev #GodotEngine #rustlang

Just dropped the June newsletter including:

— âŒ¨ī¸ TypeScript 5.5 with new Regex checking;

— đŸ–Ĩī¸ Dear ImGui; and

— âš–ī¸ counterscale self-hosted web analytics..

Hope you find it useful!

#askRodney

https://newsletter.rodneylab.com/issue/2024-06-29#issue-start

Rodney Lab Newsletter — June 2024

âŒ¨ī¸ TypeScript 5.5 with new Regex checking, đŸ–Ĩī¸ Dear ImGui and âš–ī¸ counterscale self-hosted web analytics.

Rodney Lab Newsletter

Just dropped a new post on getting started with Godot 4 and GDScript.

Includes tutorials, Godot games, why consider Godot and how to learn about using GDExtension to bring C, C++, Rust, Swift or other languages to your game.

Hope you find it useful!

https://rodneylab.com/trying-godot-4/

Trying Godot 4: Free & Open-source Video GameDev đŸ•šī¸

Trying Godot 4 đŸ•šī¸ beginner resources for getting started with Godot game dev: learning about 🤖 Godot scenes, nodes & signals.

Rodney Lab

Been looking at Godot 4, GDScript and GDExtension for writing game logic in C, C++, Rust, Swift and other languages. Found some fantastic tutorials.

Love that Godot is lightweight, yet still powerful.

#gamedev #GodotEngine #askRodney