Just dropped a blog post on using Signed Distance Fields for rendering scaled fonts sharply with raylib.
Hope you find it useful!
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Just dropped a blog post on using Signed Distance Fields for rendering scaled fonts sharply with raylib.
Hope you find it useful!
Just been learning about using Signed Distance Fields for sharp scaled font rendering.
Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.
Just dropped a post on some GitHub Actions to add your Rust Godot project for linting and formatting.
Post covers GDScript and Rust code.
Hope you find it useful!
Been playing with Rust extensions in Godot and wanted to add a GitHub Actions workflow.
As well as the usual Rust suspects, I added:
â Scony/godot-gdscript-toolkit to lint GDScript;
â a Rust MSRV check; and
â cargo deny for license issue and vulnerability checks.
Just dropped the July newsletter including:
â đ Astro Server Islands;
â typos CLI and CI code spell checking; and
â đĒ free Epic React Hooks tutorial.
Hope you find it useful!
https://newsletter.rodneylab.com/issue/2024-07-29#issue-start
Just dropped a new post on setting up a Godot Rust gdext project. Covering:
â resources for getting started with GDExtension;
â adding watch to speed up feedback cycle; and
â adding your lib in Godot Engine.
Hope you find it useful!
Love the Godot đ¤ community đĻ Rust support for via GDExtension.
Tried converting GDScript tutorial to use Rust gdext, and liked it! Great alternative to C++ when you need performance.
Just dropped the June newsletter including:
â â¨ī¸ TypeScript 5.5 with new Regex checking;
â đĨī¸ Dear ImGui; and
â âī¸ counterscale self-hosted web analytics..
Hope you find it useful!
https://newsletter.rodneylab.com/issue/2024-06-29#issue-start
Just dropped a new post on getting started with Godot 4 and GDScript.
Includes tutorials, Godot games, why consider Godot and how to learn about using GDExtension to bring C, C++, Rust, Swift or other languages to your game.
Hope you find it useful!
Been looking at Godot 4, GDScript and GDExtension for writing game logic in C, C++, Rust, Swift and other languages. Found some fantastic tutorials.
Love that Godot is lightweight, yet still powerful.