Release E25 - It's a small town, you say? · FiXato/zett-darkstone-editor

Changes: Fixed error with error handling; it kept trapping errors beyond the check for non-existing CO5 files. Redid the controls input loop based on feedback from spacemoai. Not sure if how I ende...

Today I learnt a bit more about #VRAM pages and palettes on the #MSX2, especially addressed from within the #MSX #BASIC language.

As a result I made some more progress on my fork of Zett Darkstone's tile-drawing editor programme and released build 24, which can now properly save your drawing (and progress) to disk.
(Actually importing it again is future exercise.)

If you want to play around with it, you can load the dsk via WebMSX

#ZettDarkstone #Darkstone #FiXatoCodes #coding #retrocomputers #emulation #WebMSX

FiXato/zett-darkstone-editor

A tile selection and placement editor written in MSX BASIC - FiXato/zett-darkstone-editor

Another little #scenery created with #ZettDarkstone's #MSX #BASIC tool and tile-set.

I've actually been modifying the tool a bit to suit my own needs, especially when it comes to keyboard controls, and you can now download it from the zett-darkstone-editor repository on my GitHub page.

If you want to play around with it without installing an #MSX2 emulator, you can run zett-darkstone-editor from your web browser through WebMSX

Controls are on the GitHub page.

#drawing #FiXatoDraws #pixelart #isometricPerspective

FiXato/zett-darkstone-editor

A tile selection and placement editor written in MSX BASIC - FiXato/zett-darkstone-editor

A bit of #MCEscher-like #drawing created with #ZettDarkstone's #MSX tile placement tool.
Been trying to simplify the #BASIC code a bit tonight, which actually is one of my first 'serious' forays into programming on the MSX...

#pixelArt