Release E25 - It's a small town, you say? · FiXato/zett-darkstone-editor

Changes: Fixed error with error handling; it kept trapping errors beyond the check for non-existing CO5 files. Redid the controls input loop based on feedback from spacemoai. Not sure if how I ende...

Huh... I'd forgotten I'd actually added a sort of #tileEditor to mark the attributes of each ninth (/nonant?) of the tiles, and pack them in a bundle.

Bonus image: a screenshot of a round of #caRcassonne played through the GUI.