Result of last night's #coding on the #ZettDarkstone #isometric #tileEditor for the #MSX2:
Zett Darkstone Editor version 25 (Project Page with controls | Run online with WebMSX)
Result of last night's #coding on the #ZettDarkstone #isometric #tileEditor for the #MSX2:
Zett Darkstone Editor version 25 (Project Page with controls | Run online with WebMSX)
Huh... I'd forgotten I'd actually added a sort of #tileEditor to mark the attributes of each ninth (/nonant?) of the tiles, and pack them in a bundle.
Bonus image: a screenshot of a round of #caRcassonne played through the GUI.