It's a day of Bob Streams!

@sylphrin will be streaming #ZRWP today at 5:30 PM Eastern (2:30 Pacific) https://www.twitch.tv/sylphrin

And @PatchrickPlayer1 will be streaming #DaddyDatingGame today around 9:30 PM Eastern (6:30 Pacific) https://www.twitch.tv/patchrickplayer1

Come join us!

sylphrin - Twitch

[Co-working stream] Every dev's favorite task: documentation ๐Ÿ“š !clip !approval !vgen

Twitch

ZAGS: The Role We Play has received a few bug fixes for the new year, along with a brand new game trailer thanks to Foxdrift Studios and Project Enso!

Details here: https://bobcgames.itch.io/zrwp/devlog/663577/bug-fixes-and-new-game-trailer

#ZRWP #IndieDev #GameDev

Bug Fixes and New Game Trailer - ZAGS: The Role We Play by bobcgames

A new game build is available with a few fixes and updates: The final bosses are now immune to Preoccupied and similar effects Final boss progress no longer resets if you replay an earlier level Fixed...

itch.io

I think the #ZAGS planner feature (which has a bunch of unlockable actions and which also can trigger VN sequences with additional scenes and story) is my favorite VN thing I've ever coded up

The more game-y thing I'm the most proud of coding (and designing!) is the snowballing door puzzles in Over The Moon, with a close second being the RPG engine used in Orcs of Mordick and #ZRWP

But the games I've made that people seem to enjoy the most are the strictly (and straightforwardly) visual novel ones, like YAGS or At First Sight or Charles 2.0, to the point where it seems there's an inverse relationship between how much the programmer in me enjoys a project and how much my players do

Trying to consider what this means for my 2024 #GameDev plans (including my continued desire to pick up an engine other than #RenPy )

...and particularly for a specific project where I've started commissioning art >_>

ZAGS: The Role We Play is also now available on Google Play thanks to Project Enso!

https://play.google.com/store/apps/details?id=com.bobcgames.zrwpg

#ZRWP #RPG #IndieDev #GameDev

ZAGS: The Role We Play - Apps on Google Play

Fight your fearsโ€” literally! An ATB-style RPG with the YAGS-verse crew.

ZAGS: The Role We Play, my queer Halloween-themed ATB RPG based in the #YAGS universe, is now out!

You can grab it here: https://bobcgames.itch.io/zrwp

#ZRWP #GameDev #IndieDev #RPG

ZAGS: The Role We Play by bobcgames

Face and (literally) fight your fears in this queer Halloween-themed ATB-system combat-focused turn-based RPG

itch.io

peoplemaking.games seems to be down so I can't post an update there but...

I'm calling ZAGS: The Role We Play complete!

Preparing the demo version of it now, with more testing tomorrow, which hopefully means a game release either tomorrow or Monday!

There's still time to preorder: https://bobcgames.itch.io/zrwp

#ZRWP #YAGS #GameDev #IndieDev #RPG

ZAGS: The Role We Play by bobcgames

Face and (literally) fight your fears in this queer Halloween-themed ATB-system combat-focused turn-based RPG

itch.io

Some more #ZRWP polish tonight

Increased exp from later game enemies (so levelling up around Dan/Malik dungeons isn't such a drag), added a few new skills to fill in between levels, and added a new "auto skill window" feature (thanks to feedback from @taylor )

Now you can make it so, when a party member's ATB meter fills, it'll automatically pop up a window to use a skill (to minimize clicking)

Also the monster compendium, when sorted by room, now shows question marks for enemies you haven't seen or studied in a given room, hopefully providing a guide to where you're missing research

We're getting there!

#GameDev #IndieDev #RPG

Annd it looks like this battle that was supposed to be a fun exercise in tackling one enemy at a time can quickly get into an infinite loop of enemy healing

Time to add some more "remove enemy buff" skills to characters ๐Ÿ˜…โ€‹

#ZRWP #PlaytestingTime #GameDev #IndieDev #RPG

#ZRWP is "done"!

Lots of testing to go, of course, but all of the combats are coded in

Hooray ๐Ÿ˜€โ€‹

#GameDev #IndieDev #RPG

#ZRWP is nearing completion ๐Ÿ˜ฎโ€‹

The final bosses are all coded (and very lightly tested), the epilogue is written, achievements have been added, and all of the challenge combats but one are done

Hopefully I'll finish the last challenge combat this weekend, and then the game will be "complete" and ready for end-to-end beta testing

It's been such a fun project, overall ๐Ÿ˜€โ€‹

#GameDev #IndieDev #RPG