https://yunfan.zone/gswt_webpage/ #GaussianSplatting #WangTiles #3DTerrains #MathInnovation #PhotorealisticWorlds #AcademicChallenge #HackerNews #ngated
Working on stair tiles, this will probably be a good segue into the 4 layers I'd like to make up the output to vellum, giving a really cool sense of depth.
Hm. The #wavefunctioncollapse algorithm, upon closer inspection, doesn't a) do what thought it did and b) do what it doesn't how I thought it was doing it. Leave it to #Houdini to expose the algorithm in it's purest form.
On the upside, #TIL about #WangTiles, which is much more what I *thought* #WFC was about.
Maze city - Combination with the Wang tiles and the maze algorithm. https://www.thingiverse.com/thing:5175646
The source code requires [OpenSCAD](http://openscad.org) and [dotSCAD](https://github.com/JustinSDK/dotSCAD). It can be found on [dotSCAD/examples/tiles/random_city.scad](https://github.com/JustinSDK/dotSCAD/blob/master/examples/tiles/random_city.scad). # OpenSCAD Documentation - *[OpenSCAD Documentation - Traditional Chinese](https://openhome.cc/Gossip/OpenSCAD/)* - *[OpenSCAD Documentation - English](https://openhome.cc/eGossip/OpenSCAD/)* # OpenSCAD Library - [dotSCAD](https://github.com/JustinSDK/dotSCAD)