UI ToolkitをランタイムUIに導入する前に知っておきたかったこと
https://qiita.com/mrkmms/items/66f649fbcdda13802b0e?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
UI ToolkitをランタイムUIに導入する前に知っておきたかったこと
https://qiita.com/mrkmms/items/66f649fbcdda13802b0e?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
【Unity】AppUI×ClaudiaでMVVMを意識してチャットアプリをつくる 5章 Middleware編
https://qiita.com/garume/items/3f4c2f4b2de04b602e58?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
【Unity】AppUI×ClaudiaでMVVMを意識してチャットアプリをつくる 3章 MVVM実装編
https://qiita.com/garume/items/21840bc9edd70f40503b?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
【Unity】AppUI×ClaudiaでMVVMを意識してチャットアプリをつくる 2章 AppUI編
https://qiita.com/garume/items/9e83eb7a3ce7b8c12594?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
Unity App UI チュートリアル(1): 初期セットアップ&メッセージダイアログだけ出すアプリ作成
https://qiita.com/saturday06/items/4f65a16cc77902ab744c?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
Ok, I've been able to run #ink external functions as asynchronous, with some trickery of a separate thread for running the ink engine and a couple of command queues to make commands execute in the right place.
Also added some more stuff used in other projects to integrate it with #UnityAtoms .
Will probably use for the #inkjam23!
(interface is still messy though, I'll probably work some #UIToolkit magic)
I’m going deep into Unity’s UIToolKit to create a UI app. It’s damn finicky, but it’s all possible with a bit of hack and slash. Started making the app in JS, but realised I’m so much faster with C#.
The way setting bindItem on a ListView completely destroys anything of the default binding system still leaves me quite surprised.
I'm too used to the strict - albeit alien - logic of React, I have to get back to my old mindset of "ui libraries are terrible beasts you can't prod too much or they will act in ununderstandable ways"