New research shows a tree‑search framework can recover 98.7% of documents that traditional vector search misses, thanks to multi‑hop reasoning and richer document embeddings. A game‑changer for enterprise and finance‑focused AI retrieval. Read more to see the benchmarks. #TreeSearch #VectorSearch #MultiHopReasoning #EnterpriseSearch

🔗 https://aidailypost.com/news/tree-search-framework-achieves-987-success-docs-where-vector-search

Does anybody know how to implement Knuth's Algorithm X on a GPU? Or any other exact cover algorithm? Or any other backtracking algorithm? Thanks.

I have a few ideas, but I should find out if it's a solved problem first.

https://en.wikipedia.org/wiki/Knuth%27s_Algorithm_X

#Algorithms #TreeSearch #ExactCover #ComputerScience

Knuth's Algorithm X - Wikipedia

@AngryAnt Yes that is the solution to solve the tip of the iceberg: #TreeSearch requires really a lot of computations, soon you realize that you entire code needs to be top notch that is to say: goodbye to Object oriented philosophy.
@PhantomBadger yes MCTS. There is a paper somewhere on the net about a "portfolio #treesearch" used in a game called #prismata. I'd say it is The reference. Don't be afraid to hit me with questions.
@PhantomBadger Right now I am super hyped about the possibilities of #TreeSearch in #games. I am using it for the first time on a #TacticalRPG right now, it solves the problem: How do I make my #gameai think with the future in mind.