@InfinityDevil One of the best parts of Sundered Isles is something that no one seems to talk about but me, and that is the cargo/trading/ledger system. It's a little bit more tracking to keep up with the valuable items that you find/acquire, and then use them as trade for goods and services that you need (like improving your supply, repairing the ship, etc.)
It sounds like that would be tedious, but because the hold is relatively small and the values can be relatively high, you can get into some really interesting situations, especially when you have something that you know isn't going to be something you can move everywhere you go.
If you were looking to lean into the #TravellerRPG experience, which is something I've always loved historically and probably think is my favorite set of tropes alongside mecha, then the actual tracking of cargo and wealth and making it be important to the narrative is right there. But I think I'm the only one who cares.
If you want to seer more of my ramblings that touch on Starforged and even some more in-depth setting generation and chargen, check out the links connected to my Starforged garden page:
https://grimtokens.garden/References/Ironsworn+-+Starforged
#TTRPG #Starforged #SunderedIsles