When your Blades crew goes into the Void Sea you have to go outside the book for inspiration!
#BitD #FitD #ironsworn #starforged #SunderedIsles #ttrpg #bladesinthedark
When your Blades crew goes into the Void Sea you have to go outside the book for inspiration!
#BitD #FitD #ironsworn #starforged #SunderedIsles #ttrpg #bladesinthedark
You don't just make a character in the Sundered Isles. You make a setting, and then you make a character to play in that setting. But when you're done, you're ready to go. I'm ready to go.
#TTRPG #CharacterCreationChallenge #Starforged #SunderedIsles
@InfinityDevil One of the best parts of Sundered Isles is something that no one seems to talk about but me, and that is the cargo/trading/ledger system. It's a little bit more tracking to keep up with the valuable items that you find/acquire, and then use them as trade for goods and services that you need (like improving your supply, repairing the ship, etc.)
It sounds like that would be tedious, but because the hold is relatively small and the values can be relatively high, you can get into some really interesting situations, especially when you have something that you know isn't going to be something you can move everywhere you go.
If you were looking to lean into the #TravellerRPG experience, which is something I've always loved historically and probably think is my favorite set of tropes alongside mecha, then the actual tracking of cargo and wealth and making it be important to the narrative is right there. But I think I'm the only one who cares.
If you want to seer more of my ramblings that touch on Starforged and even some more in-depth setting generation and chargen, check out the links connected to my Starforged garden page:
I would definitely suggest Sundered Isles, which is technically a supplement for Starforged, but there's enough mechanical information in there, including a full list of moves, which are already slightly adjusted for the naval situations you'll stumble into in SI, that you could probably get by with just a copy of the free IronswornThe mechanics are really loose and fiction-first, so nothing really gets in the way of your swashbuckling. Buckling your swash comes as naturally as simply saying what you want to do, and then looking to see what move might trigger as a result of that.
You can play it solo, co-op, or guided in a traditional way. So no matter how many people you want to play with, or none at all, you can just throw down and go.
Want to mash it up with other things? Go ahead. It's easy. There's plenty of third-party support for Starforged and Ironsworn content.
(cont)
7 - RPG with 'good form'
I am pretty much a digital only GM/player so I'll go digital here. And I'm going with Ben Straub's Foundry VTT implementation of the #Ironsworn family of games. One module, all three systems. Functionality and convenience is through the roof.
Missed a couple days have I...
6 - RPG that is easy to use
Easy to use... The Ironsworn games (#Ironsworn, #Starforged, #SunderedIsles). With the built-in GM-less engine the games can almost be run like a heavy improvisational make-your-own-adventure. The mechanics guide the fiction forward and the oracles (random tables) are there for support. I have yet really got stuck at a "what now" moment. Also I may use all those tools in everything else I run...
Since I needed to pause RPG A DAY for 24 hours anyway, I figured I'd follow up on yesterday's thought about Q-ships with a much expanded and extended article about how you might use the idea of Q-ships in your own Starforged games.
https://grimtokens.garden/Articles/The+Q-Ship+-+Obsidian+Trident
Skipping RPG A DAY today to catch the sequence back up, but I am not entirely without thoughts, though perhaps I should be this late at night. Instead, I have an idea about what kind of ship I would like in my next Starforged Let's Play.
With pictures, things could get a little deceptive
https://grimtokens.garden/Thoughts/I+Think+I+Know+What+My+Starforged+Ship+Will+Be