> And yes, we have data for non-Steam games, too! 😎
This is how you do it.
> And yes, we have data for non-Steam games, too! 😎
This is how you do it.
Parece que #SteamInput no funciona nada bien en #Wayland. Con "Is This Seat Taken?" lo necesitas. El juego es de apuntar y clic y no tiene función de mando. Está "añadido" con eso, Steam Input. #Unity (nativo hablo) tiene función Wayland que suele ir bien. Lo probé en Wayland y el mando no funciona.
#Valve se tiene que poner las pilas en este aspecto y abandonar "hacks" de mierda de la época de X11.
SteamInputDB is a new site to help you find Steam Input configurations for your gamepads https://www.gamingonlinux.com/2026/03/steaminputdb-is-a-new-site-to-help-you-find-steam-input-configurations-for-your-gamepads/
Gyro aiming comes in clutch!
https://github.com/ValveSoftware/steam-for-linux/issues/12534
If I’m reading this correctly, we can have a full support of (at least?) Flydigi Vader 5 Pro and Apex 5 in Steam. That would include (I guess?) the gyro and (almost certainly) all the additional buttons. Maybe in time for the Steam Machine? Makes sense.
#Steam #SteamInput #SteamController #Flydigi #FlydigiVader5Pro #FlydigiApex5
Configured gyroscope to look around in Euro Truck Simulator 2. Huge immersion boost for me.
#SteamDeck #SteamInput #MacGaming #SteamOS #GyroAiming #Gyro #DualSense #EuroTruckSimulator2 #ETS2
https://youtu.be/0mvg86SqZf4 (@JibbSmart)
#GyroAim #Controller #Gaming #SteamInput #NintendoSwitch #Fortnite
Acts of Blood is an impressive demo, made by a single person on UE5. It still manages to maintain 60 FPS on the Steam Deck. Gyro aiming through #SteamInput is also near-perfect.
The gameplay loop will probably become boring in the long term, but I've played the only available level several times, and it was fun.
Как же сильно я кайфую от этой игры. То, что доктор прописал для дождливой погоды. Особенно кайфую от настроенного через #SteamInput gyro aiming, делающего бои по-настоящему иммерсивными.