⚡️The Soulmask devs admitted the problems after 1.0 and rolled out a rescue roadmap, a focused 90 days overhaul to actually fix the game two months post‑launch.

The plan: in June the first wave targets balance and ease‑of‑play, nerfed ranged enemies in dungeons, friendlier bosses for newcomers, snappier dodges and stuns; faster single‑player progression, shorter craft times, full HUD and companion AI rework and a separate PTB...

#SteamAndEpic #Highlands #September #Soulmask #Workshop #Shifting

🔧 Soulmask devs admitted the issues and kicked off a 90 days overhaul, it's been two months since 1.0, time for the SAVE.

Roadmap: June, August: June is all about balance and difficulty, easier bosses for newcomers, nerfed ranged enemies in dungeons, snappier dodges and stuns; faster single‑player progression and reduced craft times; a full HUD and companion AI overhaul plus a Public Test Branch to try changes early. July brings a...

#SteamAndEpic #August #June #Highlands #September #Soulmask

Soulmask Review: A Tribe Called Quit - FullCleared

Soulmask 1.0 fixes a lot of our Early Access complaints, but the bonfire rep grind and AI-trivialized combat made it easy to walk away from.

FullCleared

⏳ Soulmask: the launch sale bundle (game + Shifting Sands) with a 10% discount ends on April 23. Shifting Sands will be sold separately afterwards, LAST CHANCE.

Offered since the v1.0 launch, the discounted pack gave a cheaper way to grab the game + DLC; once the promo ends prices return to base, devs call it a planned move to full pricing. Soulmask is an open-world survival focused on tribe growth, exploration and party/character ma...

#SteamAndEpic #Soulmask #Shifting #Sands #Offered #CHANCE

🛠️ Soulmask has passed over a million copies in Early Access and rolled out a new free-build mode, a CHILL option for players who prefer building over survival fights.

Death penalties have been lowered, blueprints and progression relaxed, some bosses toned down and the UI refreshed. Devs promise more polish ahead: quests, navigation and QoL tweaks to make the world easier to read and more alive.

#SteamAndEpic #Soulmask #Access #Early #CHILL #Death

🔧 Soulmask update: big FIXES, building and combat tweaks.

Server mode: restored rewards from activation codes; singleplayer: fixed interaction with key E. Building: 1-meter triangular foundations now snap to 3-meter platforms; ship docks, sounds and components no longer break. Combat: fixed cases where dodge failed to prevent burning, adjusted bosses, summons and two‑hand weapon skills; nerfed tribe leaders and sand bandits and reduc...

#SteamAndEpic #Building #Combat #Soulmask #Server #FIXES

Weekly Steam chart: Crimson Desert and Slay the Spire 2 sit at the top for a fifth week, while Forza Horizon 6, Road to Vostok and Soulmask climbed into the top‑10. WILD surprise, Guilty Gear: Strive reappeared thanks to a 50% sale and a new character 🔥

Peak concurrent (Apr 7-14): Graveyard Keeper, 46,305; Windrose, 44,563; Road to Vostok, 8,282. Revenue charts also spotlight Counter‑Strike 2, PUBG, Warframe and the Resident Evil 4...

#SteamAndEpic #Vostok #Road #Graveyard #Soulmask #Windrose

🏆 Crimson Desert is ON TOP of Steam sales for the fourth time, beaten only by four free‑to‑play giants, while Slay the Spire 2 is right on its heels.

Preorders pushed Forza Horizon 6 into the top three; Resident Evil 4 stays strong, and fresh entries Road to Vostok and Soulmask made the list. ARC Raiders closes out the top ten.

#SteamAndEpic #TOP #Preorders #Resident #Soulmask #Crimson

Soulmask is a survivalbox that has just hit 1.0 with DLC, and the devs are already apologizing for a messy launch
🔗 https://massivelyop.com/2026/04/14/soulmask-is-a-survivalbox-that-has-just-hit-1-0-with-dlc-and-the-devs-are-already-apologizing-for-a-messy-launch
#Soulmask

⚡️ Soulmask devs apologised, 1.0 missed the mark for many, the team is working HARD on fixes.

They've already patched major issues: building destruction in PvP, tutorial and localization bugs; added servers, mod tools, a full tutorial pass, improved blueprint UI and Steam Workshop support. Balance, drops and progression were adjusted. Roadmap: rework the opening hours and Tribe Mode, simplify onboarding, finish controller support...

#SteamAndEpic #Soulmask #Workshop #Theyve #Balance #Roadmap