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🤖 HYPE again: Crystal Dynamics admitted using generative AI to quick-visualize ideas for Tomb Raider: Legacy of Atlantis.

The studio's stance is simple, AI speeds up rough concepting and saves time, while final assets remain handcrafted: any generated object that sticks is fully reworked by artists. Critics warn those early drafts can subtly steer the game's aesthetic and dilute the human creative vision.

#SteamAndEpic #Dynamics #Atlantis #Crystal #Critics #Raider

Nintendo and The Pokémon Company are nearing the end of their Japan lawsuit vs Pocketpair over Palworld's capture mechanics, after Pocketpair removed the sphere-summon the case narrowed to old builds and Japan sales. Even if infringement is proven, max damages are about ¥5M (~$30K). SYMBOLIC.

Next hearing is Oct 1, positions announced Nov 9; any ban wouldn't affect the live build. Palworld 1.0 is due July 10 on PC (Steam), Xbox...

#SteamAndEpic #Pocketpair #Nintendo #Japan #Palworlds #SYMBOLIC

🚀 Power boost: Tony Elias (writer on Cyberpunk 2077 and Alan Wake) and sci‑fi author Jenny Deuce have joined Arcanaut Studios to steer narrative on Star Wars: Fate of the Old Republic.

The project is pitched as a huge open‑world RPG, currently in early development, the team targets a release before 2030. Expect a long wait, but compared to other troubled Star Wars games this looks promising. HYPE

#SteamAndEpic #Star #Wars #Cyberpunk #Arcanaut #Republic

⚠️ 'Bought to shut': insiders claim Compulsion Games is being liquidated.

Reports say the team behind South of Midnight and We Happy Few faced sudden layoffs and the studio is allegedly being closed, a ResetEra poster accuses Microsoft of snapping up indies only to shut them down. No official confirmation yet, but the rumours fit new Xbox boss Asha Sharma's comments about trimming an overgrown studio structure. Expect clarity...

#SteamAndEpic #Compulsion #Microsoft #Midnight #ResetEra #Sharmas

⚡️ Fatekeeper by Paraglacial: BRUTAL feedback, and the devs are okay with that 👀

The team thanked players for huge support at Early Access launch and said they were surprised by the quality of suggestions: the fantasy RPG, juicy visuals and combat like a modernized Skyrim, currently offers only a couple hours of story, but that was intentional with publisher THQ Nordic to collect meaningful feedback and tweak direction fast. Pa...

#SteamAndEpic #Paraglacial #Fatekeeper #BRUTAL #Access #Skyrim

Not just BioShock with shinier guns, inXile Entertainment showed in the latest reveal that Clockwork Revolution is a deep-as-hell RPG built around impactful roleplaying.

The new video walks through nonlinear dialogue systems: chosen lines, past decisions and upgraded skills instantly shift NPC attitudes, reshape quests and carry long-term consequences. You play a customizable Morgan Vanette of the Rotten Row Hooligans...

#SteamAndEpic #Entertainment #Revolution #Clockwork #Hooligans #BioShock

Korean flight sim declares war on eternal early access ✈️

Early access is a necessary evil: it brings funding and player feedback to small teams, but money often dries up long before a game is fully polished. This sim says enough, no endless beta, it's pushing for a proper release.

#SteamAndEpic #Early #Korean #Access #Sim #Necessary

🔥 Senua, a brand‑new Hellblade entry unveiled at the Xbox Games Showcase on June 7.

Ninja Theory says the story will be quite a bit longer than Hellblade 1 and 2. The studio sounds genuinely hyped. Fans are already speculating about scope and tone, expect a bigger, darker journey. HYPED

#SteamAndEpic #Hellblade #HYPED #Showcase #Theory #Senua

False alarm in Path of Exile 2: patch 0.5.2 accidentally nerfed the popular Mercenary (grenade) build, players shouted BROKEN, but Grinding Gear Games admitted it was a bug and pushed a hot FIX.

The update still brought solid endgame relief: higher rewards for high‑level Remnants, Delirium and Ritual mechanics relaxed, fog monsters' power halved, Ritual bosses now spawn one at a time, and the league's bloodiest mobs were toned d...

#SteamAndEpic #Ritual #Mercenary #Grinding #Remnants #Delirium

⚠️Don't pin it all on Sony: ex‑staff at Bungie say the real CRASH of Destiny 2 started long before the buyout.

According to insiders, the exit from Activision, pricing experiments, player churn and mounting losses pushed the studio into crisis, the billion‑dollar acquisition was a desperate bid to survive, not corporate sabotage. Now the live service is frozen, unprofitable, and the franchise is heading for a grim finale.

#SteamAndEpic #Activision #According #Destiny #Bungie #Dont