New main menu animation of my game Samory, what do you think? Should I keep it?

#Samory #Godot #Godot4 #GameDev #GameDevelopment

Another update for Samory, this time some minor bugs got solved. Also the whole setting menu was reworked to be less confusing.

I also did add a menu if you do start the game for the first time. It will allow you to select some basic settings before starting. If you played the game before the menu will no appear.

https://xanatos.itch.io/samory
https://aur.archlinux.org/packages/samory-bin
https://github.com/D-Generation-S/Samory

Edit: links where missing, sorry

#Samory #GameDev #Godot #Godot4 #OpenSource

Samory by Xanatos

A free open sourced memory game created with Godot 4.6 as a hobby project

itch.io

Okay my Godot knowledge is not enough to find a fix for my current issue.

If I start a game of Samory there should be a loading screen, but it never appears throwing you into the game directly after some seconds. This is due to some methods blocking the main thread for a long time instead of working in the background.

I have no clue how I could solve that, I tried to thread the heavy work but that's not working as planned.

https://github.com/D-Generation-S/Samory

#HelpWanted #Samory #Godot #GameDev

GitHub - D-Generation-S/Samory: A Memory like game, written in Godot. Does allow custom card decks to be side loaded.

A Memory like game, written in Godot. Does allow custom card decks to be side loaded. - D-Generation-S/Samory

GitHub

I did update the Itch.io page and the online manual of Samory.

Now it uses screenshots from the game redesign, representing it correctly.

Also I fixed a small issue yesterday with the legacy custom decks crashing the game if not loaded properly.

I'm considering deleting the legacy process. The main reason is that it is much simpler to create the decks via the new UI, also validation can be done by the game before saving it.

What do you think?

#Samory #Godot #GameDev #OpenSource

Well I just did finish this and created a version out of it. Check it out on Itch or GitHub.

The AUR package is not ready yet and will properly take until tomorrow.

#Samory #GameDev #Godot #GodotEngine #Godot4 #Development #OpenSource #FOSS

I might did came up with an idea for Samory to create custom decks inside of the game itself.

I spend the evenings this week in developing such a feature. Right now you can create such a deck, add cards to it and save it.
After the game restart, that deck is getting loaded and can be used to play with. This is much simpler than the legacy approach.

Hopefully I will get this feature into a polished state soon.

#Samory #GameDev #Godot #GodotEngine

Did a small update on Samory. I did change the save system for no special reason.

Also I did improve the game end screen with some animation and a winning sound.

As always on Itch or GitHub. Currently updating the AUR package.

#Samory #GameDev #Godot #Godot4 #Godot4_6

I upgraded Samory to Godot 4.6 as there was no real change for that project.

Also fixed a minor bug in the deck viewer. As always check it out on itch or GitHub. The AUR package is also already up to date.

#Samory #Godot #GameDev #Godot4_6 #Developer #Coding #FOSS #Gaming #PcGaming

The one joining should auto discover the host if both machines are in the same network. Only the host can select a deck to play and after the match is done both will return to the main menu.

2\2

#Samory #GameDev #OpenSource #PcGaming #Gaming #Development #Godot #Godot4

I did ready up a small patch for Samory, creating version 0.17.3.

This version does fix an issue with the IP detection for the multiplayer mode.

If you host a network game it does communicate your IP as a broadcast. On Linux it always did report the "127.0.0.1".

I fixed that issue,the correct IP should be used now.

Please make sure to allow connection on port 8000 and 8001 for broadcast and the game itself.

#Samory #Godot #Godot4 #GameDeveloper #GameUpdate #GameDev #PcGaming #OpenSource