Imagine a "World #Evolution #Simulator" #game that uses the most realistic simulation possible, as its foundation.
However, a special feature allows you to enable or disable certain paths in the game's options.
The player defines these optional paths simply by naming them:
e.g., poverty, disease, magic, religions, wars, economy, physics, sexism, finance, depts, [you name it] ...
What would you enable or disable in the game?
Because of reason, 4 fun or out of #curiosity?






