Secret Chiefs 3 - 2025 Melbourne (multicam fan edit)
https://piefed.social/c/mrbungle/p/1902054/secret-chiefs-3-2025-melbourne-multicam-fan-edit
Secret Chiefs 3 - 2025 Melbourne (multicam fan edit)
https://piefed.social/c/mrbungle/p/1902054/secret-chiefs-3-2025-melbourne-multicam-fan-edit
In Episode 82, Bill and US Senate candidate, Catherine Fleming Bruce, speak with Eunice Lehmacher, candidate for US Congress in SC-3.
Subscribe, download and listen today! https://linktr.ee/bwabits
Who wore it better?
#SC3 #SouthCarolina #SCPol #SCPolitics #USCongress #hellraiser
I've finally completed the "Secure Chat 3" challenge from pwn.college's Integrated Security module, working towards my Orange belt.
Some thoughts:
. So many attack vectors - hard to find a way where to start!
. Hint: If you find yourself writing a pure scapy MITM-proxy (including IP, TCP, HTTP, application layer), you are somewhat on the wrong track
Weekend decision
#ctf #cybersecurity #crewctf #pwncollege #sc3 #securechat #orangebelt #challenge #weekend
In 2010 I made an #AudioVisual piece using #Haskell, #OpenGL, and #SC3:
https://mathr.co.uk/blog/2010-03-12_bowntz.html
This weekend I ported it from Haskell to #C, using #SDL2 as framework including #audio in the same program (SC3 was overkill for the simple sounds, and maintaining Haskell code to keep working with changes to the ecosystem is too much busy-work).
I changed the colours (suggested by @netzzz), moved the #physics #simulation from the #video thread to the #audio thread for tighter timing (the SC3 version scheduled events with bundles), and added a #RingBuffer to send the visualisation data back to the video thread (for smoother animation with good a/v sync).
I also did various optimisations, using tables instead of trigonometric functions, using (client-side) vertex arrays instead of glBegin().
License changed from #GPL v3 or later to #AGPL v3 only, in anticipation of compiling it to run in the browser using Emscripten.
Code at:
https://code.mathr.co.uk/bowntz
There's still (at least) one bug: after some time the program freezes and uses 100% CPU, I think it happens when the ball count limit is reached. Takes a long time so will be hard to figure out what is going on...
@melissasage for algorithmic synthesis the two biggest are #puredata and #supercollider.
#pd is boxes and wires graphical user interface, similar in some ways to #maxmsp . It also has external plugins for graphics and video.
#sc3 is text code, and has more support for things like multichannel signals with easy to use libraries for #ambisonics for spatial sound.
Both have active mailing lists.
Other software like #tidalcycles for #livecoding patterns use SC3 as a sound engine, and are probably easier to get musical results with quickly.
Pd has #netpd for collaborative jamming online, I don't know how busy it is but it has some nice sequencers instruments and effects, all built in Pd.