In Episode 82, Bill and US Senate candidate, Catherine Fleming Bruce, speak with Eunice Lehmacher, candidate for US Congress in SC-3.

Subscribe, download and listen today! https://linktr.ee/bwabits

#SouthCarolina #SCPol #USCongress #SC3 #EuniceLehmacher

https://youtu.be/00E8TTb4Krk

I've finally completed the "Secure Chat 3" challenge from pwn.college's Integrated Security module, working towards my Orange belt.

Some thoughts:
. So many attack vectors - hard to find a way where to start!
. Hint: If you find yourself writing a pure scapy MITM-proxy (including IP, TCP, HTTP, application layer), you are somewhat on the wrong track

#ctf #cybersecurity #pwncollege #sc3 #securechat3

Nichtsdestotrotz liebe ich bis heute den #StarCraft-Lore und auch wenn die eigentliche Geschichte auserzählt wurde, ein #SC3 würde ich natürlich feiern. 😃

In 2010 I made an #AudioVisual piece using #Haskell, #OpenGL, and #SC3:

https://mathr.co.uk/blog/2010-03-12_bowntz.html

This weekend I ported it from Haskell to #C, using #SDL2 as framework including #audio in the same program (SC3 was overkill for the simple sounds, and maintaining Haskell code to keep working with changes to the ecosystem is too much busy-work).

I changed the colours (suggested by @netzzz), moved the #physics #simulation from the #video thread to the #audio thread for tighter timing (the SC3 version scheduled events with bundles), and added a #RingBuffer to send the visualisation data back to the video thread (for smoother animation with good a/v sync).

I also did various optimisations, using tables instead of trigonometric functions, using (client-side) vertex arrays instead of glBegin().

License changed from #GPL v3 or later to #AGPL v3 only, in anticipation of compiling it to run in the browser using Emscripten.

Code at:
https://code.mathr.co.uk/bowntz

There's still (at least) one bug: after some time the program freezes and uses 100% CPU, I think it happens when the ball count limit is reached. Takes a long time so will be hard to figure out what is going on...

Bowntz :: mathr

so apparently i bought the deluxe edition of #SCVI back in november and never played it... my brother notifies me that he was at an arcade and found a #SC3 cab, and had so much fun playing it that he went home and ordered a fight stick and bought SCVI. we booted the game up and like holy shit some of the characters look GREAT with modern graphics but man is the gameplay looney tunes af. he and I took turns near-perfecting each other with sophitia and nightmare. whoever got a string going first basically won. and the supers are so over the top. sorry to be a boomer but i miss the simplicity of playing #SC2 back in the day!! but i'm still having fun with SCVI and i'm planning on learning to be half-decent at it.

also i was pleasantly surprised to find out sophitia is a high/top tier and she can basically wavedash, so im maining her for sure

This is the crustiest #camera I have seen yet. I'm not sure if this #Revue #SC3 is supposed to look like that.

#analogphotography

@melissasage for algorithmic synthesis the two biggest are #puredata and #supercollider.

#pd is boxes and wires graphical user interface, similar in some ways to #maxmsp . It also has external plugins for graphics and video.

#sc3 is text code, and has more support for things like multichannel signals with easy to use libraries for #ambisonics for spatial sound.

Both have active mailing lists.

Other software like #tidalcycles for #livecoding patterns use SC3 as a sound engine, and are probably easier to get musical results with quickly.

Pd has #netpd for collaborative jamming online, I don't know how busy it is but it has some nice sequencers instruments and effects, all built in Pd.