http://www.youtube.com/watch?v=28OhPDM_Rjw
#TurianShepard #Riven #CyanWorlds #AdventureGame #AdventureGames #PointandClick #RetroGaming #RetroGames #90sAdventureGames


🚨 NEWS: Rinascimento Indie: I Remake di Myst e Riven Ridefiniscono il Puzzle Adventure con Tinte Moderne
Ecco i punti chiave in breve:
💡 Nel panorama videoludico contemporaneo, dove i grandi studi spesso inseguono blockbuster iperrealistici e franchise inflazionati, il mondo indie sta vivendo una seconda giovinezza...
名作パズルアドベンチャー『Myst』と『Riven』のリメイク版が5月20日(水)にPS5®とPS VR2で発売!
https://blog.ja.playstation.com/2026/05/12/20260512-myst-riven-title-announcement-o/
this is not well known, so i thought i'd share this -
way back in 2020, ars released a short interview with rand miller about myst and the challenges of the cd-rom format. it's mildly interesting, but obviously cut from a much larger tapestry.
they eventually released the full, 2h interview with rand, but very few people saw it. in the extended version, he talks about the very early days of working with HyperCard, from the Manhole to Cosmic Osmo to Spelunx. he goes into obscene amounts of detail with the constraints of working with HC and 80s/90s macs, writing custom XCMD and XFCNs, building in 3d with StrataVision, and using Debabelizer to build palettes.
he does an amazing job of explaining what the constraints were for computing in that era. for anyone curious about what it was like making games in the 80s/90s, i can think of few other interviews that express the realities and joys of working in confined space so well:
https://www.youtube.com/watch?v=5qxg0ykOcgM
#retrocomputing #macintosh #vintageApple #hypercard #myst #riven

Ars Technica is proud to present our extended interview with Cyan Worlds co-founder Rand Miller. Miller takes us on a deep dive, recounting the development o...