Nice approach for #Wwise implementations, without relying on #RTPC / Post events from in game. You can set-up the whole scene based on a linear video. Top work from @funcgen

https://youtu.be/g02M2WDO-5w?si=BKHlGQacIywCbyRp

#game #audio #middleware #realtime #gameaudio #sounddesign #soundtrack #fmod #unity #unreal #UE5 #reaper

Game audio implementation showcase: Wwise event triggers from Reaper markers

YouTube