#TTRPG #DSL #OpenD6

See https://slott56.github.io/category/ttrpg.html

I've got a DSL that covers a number of bases. The corpus of almost 400 spells all seem to work.

The whole point was to let me unburden myself of the details of a TTRPG world. Now that I've got spells and creatures, I can move forward into magical items and other juicy details.

S.Lott -- Software Architect

S.Lott -- Software Architect

S.Lott -- Software Architect
still floating around the idea in my headspace of starting a relatively small #TTRPG club in the #KansasCity area. there's plenty of spaces to meet up, most are noisy (looking at you Cardboard Corner Cafe) and prevent conversation. right now, i'm interested in mostly #OpenD6 and #Pathfinder2e play. difficult to find people, it seems, for either of those interests. it's all DnD here of which i have little to no interest atm.
plotting on unleashing a series of short videos concerning the peopletown #TTRPG book on the world. #OpenD6

whee! #TTRPG i have been working on with my son is out: https://senchawizard.itch.io/peopletown

i had been waffling between fudge and #OpenD6, but my son found Open D6 more engaging (he's nearly 8, so forgiveness is asked). probably will release a conversion between the two eventually for this setting.

Peopletown by Sencha Wizard

itch.io

#ThreeGoodThings

🎲 Played around with some opinionated takes on #OpenD6

🧑‍💼 Did jack today at work as nobody was available

🎲 Made a word list for polyhedral die-based password generation

#TTRPG

#TTRPG #OpenD6

Down to a solid 85 type hinting problems with my Python-based DSLs for OpenD6 Spells and Characters.

This isn't as *easy* as I had imagined it to be.

But. After designing some unique spells and monsters for my world, I'm happy to continue down the path of refining this DSL. It's been super-helpful to make sure all the t's are crossed and i's are dotted.

#TTRPG #OpenD6

And. We've arrived at the secret shine buried deep in the mountain of brain-cramping math.

The old Fantasy Wargaming uses polynomial growth of the number of piety points required to grant more power to a cleric character.

OpenD6 uses linear growth in skills. The next die (or pip) of a skill costs as much as the previous die (or pip.)

I think the FW approach needs significant rethinking. It doesn't neatly adapt to OpenD6.

#TTRPG

Making progress reverse-engineering #OpenD6 spells from Fantasy, Magic Guide, and the System books.

It's not easy because the published spell descriptions lack all the details to audit the difficulty computations.

I've found a few real errors.

I've also found rounding problems: my computation is off by 1 from the published difficulty. Ignoring those.

My goal is to understand the details so I can create new spells that actually follow *all* the rules (written and assumed.)

#WordWeavers #western #horror

11/4. Are you working on one or several projects? What’s your preference?

Several. One project is a rest break from another. Some non-fiction. Some fiction.

Right now, it's some #TTRPG #opend6 design.

For #TTRPG #WipWednesday I’m building a detailed DSL for spells (and miracles) to capture a variety of #opend6 magic and psioincs. It’s not easy; I think it becomes a deeper lesson in design and applying rigor to game details.