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Ryan Schultz I still remember when cryptobros tried to make everyone believe that The Metaverse (or metaverses in general) absolutely require a blockchain, a cryptocurrency and NFTs, and that 3-D virtual worlds are technologically impossible without any of these three.
The irony is that it's the worlds without these three that actually work, even decidedly non-commercial Overte. The cryptobros' get-rich-quick schemes ended up underdeveloped (NeosVR) at best, likely even buggy (Decentraland), and I guess not exactly few sold expensive NFTs as tokens to virtual land which never came to exist because they've never launched their world in the first place.
It's hard to tell whether they were cases of intentional fraud, and the owners never intended to develop and launch a virtual world in the first place, or whether they did want to launch a virtual world, but their cryptocurrency crashed before they could fund the development.
I mean, I find it increasingly hard to believe that the makers of Decentraland really knew nothing about virtual worlds first. I find it more likely meanwhile that they intentionally lied to their customers about having created the world's first decentralised metaverse than that they simply didn't know that this title belongs to something that's eleven years older and
actually decentralised.
By the way, there have even been cryptobros who obviously could be bothered to spend a bit more time on Google, and who discovered OpenSim. Free and open-source. Most importantly, free-of-charge. And readily available, they wouldn't have to pay for the development of a virtual world platform first. So they decided to glue a blockchain and a cryptocurrency onto OpenSim and either sell land for crypto or offer crypto gambling or both.
None of this came to fruition. Regardless of whether they were dumb enough to open their grid to the Hypergrid, they had to compete with grids that offer standard Second Life regions for $10/month and varsims for not much more. On top of that, closed grids had to compete with the Hypergrid which had a lot more and better content, not to mention more users.
Oh, and OpenSim doesn't really work with VR headsets for a whole bunch of reasons, so they couldn't market it to the VR crowd either.
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