Mythwrecked: Ambrosia Island launches on PS5 & PS4 on September 1!

Join Alex as she explores a mystical island filled with forgetful Greek gods.

Unravel their stories, restore memories, and find your way home!

#Mythwrecked

https://www.gematsu.com/2025/08/mythwrecked-ambrosia-island-for-ps5-ps4-launches-september-1

Mythwrecked sails onto Game Pass

The exploration adventure Mythwrecked: Ambrosia Island is now available as a part of Xbox Game Pass.

The Gamers' Temple
Mythwrecked sails onto Game Pass

The exploration adventure Mythwrecked: Ambrosia Island is now available as a part of Xbox Game Pass.

The Gamers' Temple
It's been a fairly quiet week on the jobhunting front, so I played a game on the Xbox yesterday. A new release called Mythwrecked.
You are shipwrecked on an island populated by Greek gods who have amnesia. You have to search around to find clues and run errands to help them recover so that they might help you find a way home.
I completed the game in a (long) day and found it fun and delightfully goofy. Very much a cosy game, there's no combat or time limitations. Just when you think you may run into a dead end, there's something else to do; the pacing is perfect, with no grinding.
The one downside is the camera, which you have no control over and the sudden shifts in perspective can be a little nauseating.
The day spent playing it was a day well wasted.
#Mythwrecked #Gaming
Mythwrecked: Ambrosia Island is such a chill and awesome game. Please give it a go. You won't regret it. #Xbox #Gamepass #VideoGames #Gaming #Mythwrecked #Chill
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Weekly Game Log: 2024-12-09


Chronic health problems, a weird high-humidity pseudo-heatwave, and weird films to watch ate up a lot of my game playing time. And the rest of it was taken up by high hour count games.

Intergalactic Fishing is still great, and so is its incredibly dumb plot. I smuggled a covert spy into my fishing boat to give me enough intel to repopulate a dead lake in order to start an underground "teleportium harvesting" scheme.

I burnt out on 
80 days a bit this week. The game is still great, but I'm starting to encounter the same few choke points in every run now.

Somebody mentioned the 2013 game 
F J O R D S online, and I decided to revisit it for the first time in a while. It's a weird puzzle platformer (using an old Sharecart 1000 save format, that was designed to have many games share one save file) that ostensibly tasks you with delivering a pizza. In this game you move left and right, die, and can enter a small alternate 4-tile radius alternate circle dimension that allows you to move freely and teleports you a magnified distance back in the real world. From there you can access terminals that explicitly change assorted variables to make the game even more bizarre. Very weird and satisfying to solve.

Mythwrecked is an exploration/adventure game where the protagonist ends up stranded on an island with Greek gods. Or so I've heard, I haven't got that far yet. The game seems pleasant enough, but my 40 minutes with the game so far has been beset by irritating glitches (the button to open any of the games menus often plays a sound and just doesn't work, or works so slowly you've started doing something else by the time it pops up) and slow conversations with enough random grunts that fully voice acting the dialogue would have been less effort.

Most of my time since Friday has been spent going down another 
Caves of Qud hole. Version 1.0 of the game finally released (after 17 years of development) this week, and I've taken the opportunity to dive into it again. The game is a technical and creative marvel, an incredible lore-rich world, both procedurally-generated and authored, that has seemingly endless variation in its features and inhabitants. It's absolutely one of the best games ever made, and it's incredible to see it in a "finished" form now, with an improved UI, and serviceable tutorial (that does tend to get stuck in an unintuitive menu/tutorial popup loop occasionally). If I had to nitpick, the earliest quest to retrieve "wire" seems to have a lot less wire lying around now, which makes it a bit more of annoying chore (and one that you see at the start of every game.)

All Games Played


Deadlock: Good


Caves of Qud: GREAT (Notable)


Intergalactic Fishing: GREAT


80 Days: GREAT


F J O R D S: GREAT


Mythwrecked: OK

OUT NOW Mythwrecked: Ambrosia Island – Dive into a Divine Adventure

Scottish indie studio Polygon Treehouse released its latest game, Mythwrecked: Ambrosia Island for PC and consoles on December 5th 2024.

Mythwrecked: Ambrosia Island offers a playful new twist on the classic (and sometimes deeply weird) goings-on of the Greek gods and goddesses. Players take on the role of Alex, a backpacker who finds herself stranded on the mysterious island of Ambrosia. With the gods having forgotten their identities, it’s up to Alex to help them rediscover themselves and uncover the island’s secrets.

A Holy Good Time

The game promises a heartwarming, cosy, humorous adventure filled with quirky characters and stunning visuals. By exploring the island, players can uncover hidden mementoes that will jog the gods’ memories and restore their divine powers. From the (former) messenger of the Gods, Hermes to (mostly) wise Athena, and the (pen)ultimate power couple, Zeus and Hera, players will have the opportunity to befriend a pantheon of familiar faces, each with unique personalities and stories.

https://www.youtube.com/watch?v=RxpsvN-AJ6Y

Features

  • 💙 Make friends with Greek Gods
  • 🔎 Find hidden souvenirs to restore their memories
  • 🏝️ Return the island to its former glory
  • ⛵️ Solve the mystery & find a way home

A Scottish Studio Making Waves

Mythwrecked is the second game from Polygon Treehouse, the multi-awarding winning micro-indie team focusing on creating non-violent art-led narrative games that pack an emotional punch.

The studio’s previous title was the Game Awards and BAFTA-nominated Röki. The studio’s (tiny) core team is led by lead Developer Alex Kanaris-Sotiriou (BAFTA Breakthrough recipient) from Dundee, Scotland, working with contributors and collaborators worldwide.

So, what are you waiting for? Embark on a mythical adventure today!

Find out more about Mythwrecked, Ambrosia Island and it’s holy inhabitants on the game’s website. You can also find the game on Twitter, Facebook, TikTok and Discord.

Buy Mythwrecked now

Share the AWESOME

#comingSoon #console #dundee #games #Mythwrecked #PC #steam

Polygon Treehouse

Polygon Treehouse
Mythwrecked: Ambrosia Island Has A Solid Release Date To Start The Exploring

The release date for Mythwrecked: Ambrosia Island is finally set with a new platform available for those looking to experience Mythwrecked

Aggrogamer

COMING SOON Mythwrecked: Ambrosia Island, New From Polygon Treehouse

Scottish indie studio Polygon Treehouse will release its latest game, Mythwrecked: Ambrosia Island for PC and consoles on December 5th 2024.

Mythwrecked: Ambrosia Island offers a playful new twist on the classic (and sometimes deeply weird) goings-on of the Greek gods and goddesses. Players take on the role of Alex, a backpacker who finds herself stranded on the mysterious island of Ambrosia. With the gods having forgotten their identities, it’s up to Alex to help them rediscover themselves and uncover the secrets of the island.

A Holy Good Time

The game promises a heartwarming, cosy and humorous adventure, filled with quirky characters and stunning visuals. By exploring the island, players can uncover hidden mementoes that will jog the gods’ memories and restore their divine powers. From the (former) messenger of the Gods, Hermes to (mostly) wise Athena, and the (pen)ultimate power couple, Zeus and Hera, players will have the opportunity to befriend a pantheon of familiar faces, each with their own unique personalities and stories.

https://www.youtube.com/watch?v=RxpsvN-AJ6Y

Features

  • 💙 Make friends with Greek Gods
  • 🔎 Find hidden mementoes to restore their memories
  • 🏝️ Return the island to its former glory
  • ⛵️ Solve the mystery & find a way home

A Scottish Studio Making Waves

Mythwrecked is the second game from Polygon Treehouse, the multi-awarding winning micro-indie team which focuses upon creating non-violent art-led narrative games that pack an emotional punch.

The studio’s previous title was the Game Awards and BAFTA-nominated Röki. The studio’s (tiny) core team is led by lead Developer Alex Kanaris-Sotiriou (BAFTA Breakthrough recipient) from Dundee, Scotland, working with contributors and collaborators worldwide.

So, what are you waiting for? Embark on a mythical adventure today!

Find out more about Mythwrecked, Ambrosia Island and it’s holy inhabitants on the game’s website. You can also find the game on Twitter, Facebook, TikTok and Discord.

We’ll bring you all of the links as soon as the game is released.

Share the AWESOME

#comingSoon #console #dundee #games #Mythwrecked #PC #steam

Polygon Treehouse

Polygon Treehouse

#Mythwrecked Ambrosia Island has been given a December release and picked up Switch among its release platforms

Details: https://www.maxi-geek.com/con/the-myths-are-coming-true-as-mythwrecked-ambrosia-island-will-release-in-december

#news #pc #xbox #switch

The myths are coming true as Mythwrecked: Ambrosia Island will release in December — Maxi-Geek

The myths were true

Maxi-Geek