Now trimming out the car raycasts every frame, nice savings there. Also, changed from the sprite renderer to meshes on same material to save some more batches. #gamedev #indiedev #indiegame #optimization #MissileComrade
Sneak peek at optimization: Going thru the Unity Frame Debug window and looking at batches. Also: Started at 2000+ batches and 5fps on mobile, now down to ~80 and ~28fps. Moar. #optimization #mobile #gamedev #indiedev #indiegame #unity3d #MissileComrade
The war-o'clock traffic is just killer. #gamedev #indiedev #indiegame #missilecomrade
When you want to test roads but can't be bothered to simulate wheels. #gamedev #indiedev #indiegame #MissileComrade
Even more things to blow up: missile lawn mowing service, cheap!
#gamedev #indiedev #indiegame #MissileComrade #screenshotsaturday
Added a "few" craters with new terrain... #gamedev #indiedev #indiegame #MissileComrade
Got most of the new launcher in: now it shows reloading missiles in, and launches them from the actual missile position. So much better than mystery orb with a stick innit. #gamedev #indiedev #indiegame #MissileComrade #screenshotsaturday
Working on a new launcher plus sizing out missiles / slots on this thing: plan to have missiles actually launch directly from the launcher now, and reload directly into the slots (play visual UI is best UI ) #gamedev #indiedev #indiegame #missilecomrade
Lots of bug fixes and bigger card sizes! Try the current alpha demo at http://bit.ly/2lTLQ51 #gamedev #indiedev #indiegame #MissileComrade #ScreenshotSaturday
Missile Comrade by Golden Shovel Games, LLC, Ikkir

A missile defense game about mad commanders who take action into their own hands. Features cards and deckbuilding.

Got a new build posted, whew. Lots of little changes, but mostly got card changes done and pushed to arcade! Readability is fun! bit.ly/2lTLQ51 #gamedev #indiedev #indiegame #MissileComrade