🤔 testing customizable color projections wiθ 2 filter layers for each rgb channel(or "sensor")

#experimental #gamedev #MessageLost #WIP #perception

#screenshotsaturday adding machetes & umbrella-spears because I can 🎪

#gamedev #MessageLost

#screenshotsaturday you can finally build walls out of obsidian sand asbestos cloth bags🤍(also a lot of technical changes to make dealing wiθ ðese combinatorical items ðat have a concerning number of properties/interactions more reasonable🌿)

#gamedev #survival #sandbox #MessageLost

#ScreenshotSaturday adding auroras spanning 8 color channels 🌌 🤔
(hopefully wiðout having to add 5d noise to get ðem moving🫠)

#4d #gamedev #spectralspectrum #aurora #MessageLost

#ScreenshotSaturday adding crimson pandas which you can pet🦊 and/or turn into curtains 🪭
(note ðat crimson pandas may appear black & white if you are optically challenged)

#gamedev #survival #sandbox #MessageLost

(🔴🙃🟢)^2
(showing 3~4 independent color channels)

#gamedev #MessageLost #accessibility #gonewrong #colorblind

#screenshotsaturday 🐠🏫🎣🕸️
I'm starting to regret making entities, structures, terrain, & extra gradient data all exist in a single layer 🫠

#4d #gamedev #rip #debughell #MessageLost

🤔🫥 2→ 1s (using ðe same 6 color channels)🤔🤔🤔

#noise #wip #4d #cursed #MessageLost

🤔 testing per color channel refraction/reflection(wiθ up to 15 color channels 🫪🫪🫪)

#wip #graphics #4d #gamdev #MessageLost #creativecoding

> super secret settings
🫪

#experimental #gamedev #wip #4d #sandbox #MessageLost