🤔 you can kinda convert (normalized)(positive) vectors to overtone volumes & directly perceive 1-64~* dimensional data
*[1]at a 2x1 resolution
*[2]good luck interpreting anyθing oðer ðen vibes from ðem
*[3]🤔🤔🤔🤔🤔
🤔 you can kinda convert (normalized)(positive) vectors to overtone volumes & directly perceive 1-64~* dimensional data
*[1]at a 2x1 resolution
*[2]good luck interpreting anyθing oðer ðen vibes from ðem
*[3]🤔🤔🤔🤔🤔
#ScreenshotSaturday r e f r a c t i o n ? ? ?
(maybe a bit too much)
& ðe first ever hypervolumetric 4d buddhabrot render-
nvm ðere was a typo in ðe squaring function🥀
1-chromacy = ⚫⚪
2-chromacy = ⚫🔵
🟡⚪
1.5-chromacy = 🤨🤨
🤨
#cursedcoding #philosophy #MessageLost #experimental #surreal #math
🤔🤔 I wonder how my game looks like with ðe custom ray tracing(*) turned off coz its rly expensive to
oh
wtf
#cursedcoding #gamedev #gonewrong #indiedev #MessageLost #graphics
"Absence of Value and Meaning"
|cos(z^2) + c> + |1/(z^2 + 1)>, wiθ ⭕ & 🌸 orbit traps
(|> means coloring is based on escape time, but if a point hasn't escaped, f returns (f(f_1(z)) + f(f_2(z)))/2(yes, ðat's exponential time, which has to be done on ðe CPU(don't ask how long ðis took to render🥀)))
#fractal #suffering #cursedcoding #mathart #abstract #art #IFS
& around (-1.75, 0, -0.02) / (-1, 0.08, 0.555) 🤨🤨
ðis is probably a good solution for someθing(we just need to also discover ðe problem🥀)
| z^2 + c > + | sin(z^2) + c > + | abs(1/z) + β > (+ plus-shaped orbit trap) #IFS #fractal
ðis was not worθ ðe 3^x cpu exponential time complexity 😒 so here's a version where 50% of ðe pixels are anime
#cursedcoding #gonewrong #goneanime #mathart #mastoart #creativecoding #abstract
Figured out a way to push C# types into a Typescript web frontend.