🎉 Good news, everyone! 🎉
New LimboAI💡 release 1.7.0 is out featuring UI improvements for @godotengine 4.6 and blackboard runtime inspection.

https://github.com/limbonaut/limboai/releases

💡 C++ plugin for Godot - behavior trees & state machines

#godotengine #gamedev #limboai

👾 Hotfix v1.5.1 of LimboAI💡 for @godotengine is out, fixing blackboard mappings consumed by gremlins when exporting projects.

https://github.com/limbonaut/limboai/

💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅)

#godotengine #limboai #gamedev

GitHub - limbonaut/limboai: LimboAI - Behavior Trees and State Machines for Godot 4

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub

Good news, everyone!
LimboAI💡 version 1.5.0 is finally here, bringing support for Godot 4.5, fixes and improvements.

https://github.com/limbonaut/limboai/releases

💡 C++ plugin for @godotengine - behavior trees & state machines
(not your everyday kissass chatbot 😅 )

#godotengine #limboai #gamedev

Any #limboai wizards know if there is a way to pull a node reference into a BTAction other that get_node?

Calling get_node all the time feels icky.

#godot #gamedev

Godot Demo - Toon Castle

PeerTube

The LimboAI💡 v1.4.0 is out now to celebrate the release of Godot 4.4 🤖🚀 Comes with a few QoL improvements, esp. for GDExtension variant.

https://github.com/limbonaut/limboai/releases

💡 C++ plugin for @godotengine - behavior trees & state machines

Wow, Godot caught me off guard, I thought we had another week 😅

#godotengine #limboai #gamedev

🎉 Good news, everyone! 🎉
LimboAI💡 1.3.0 is finally out! 😅 🚀 Bringing new editor goodies and bugfixes, this might be the last edition in the Godot 4.3 series. Cheers!

https://github.com/limbonaut/limboai/releases

💡 C++ plugin for @godotengine - behavior trees & state machines

#godotengine #limboai #gamedev

Releases · limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub

Working on more monster mechanics in #tanksvsbugs and boy is it alot of fun! Finally think I got the hang of #limboai and things are becoming. This latest one is our 'striker' mob who will have shields and a devastating melee strike.

While none of the shown models will be in the final game, I will say I enjoyed animating the tail in #blender! The auto key animations are just fun to use.

#godotengine #gamedev

A new patch release is out for Godot 4.3 with a few important fixes, check it out:
https://github.com/limbonaut/limboai/releases

💡 C++ plugin for #GodotEngine - behavior trees & state machines

#gamedev #limboai

Releases · limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub

LimboAI💡 version 1.2.0 is out now! 🚀 This release focuses on the shiny new Godot Engine 4.3 and also brings a bunch of improvements and fixes. More details on GitHub.

https://github.com/limbonaut/limboai/releases/

💡 C++ plugin for @godotengine - behavior trees & state machines

#gamedev #limboai

Releases · limbonaut/limboai

LimboAI - Behavior Trees and State Machines for Godot 4 - limbonaut/limboai

GitHub