In the last few weeks, I have been trying to get myself to spend 1+ hour a day as part of my #LearningGameDev initiative. It is so rewarding and fulfilling, I've learned new programming patterns, new ways of approaching problems, new algorithms. And even if I'm still at the beginning of learning #bevy, mostly following tutorials, with minimal adaptation to test around, it's so enjoyable to make your little character move around in a procedurally generated world...

2) I've watched some Godot tutorials and some video essays on game design. I've messed around with the engine on my own a little. I don't want to fall into tutorial hell like when I tried to learn Blender.

I also recently made a simple little version of Keepy Uppy using Tic80 which was a great experience. I had to luck up a few functions, but it felt good to finish something. Now I'm going to try and make it again in Godot, but up the complexity.

#Godot #LearningGameDev #GameDev #TutorialHell

Ok, let's do this! #LearningGameDev #Godot