Just been learning about using Signed Distance Fields for sharp scaled font rendering.
Raylib has a built-in feature for creating SDF font atlases, letting you GPU render SDF font textures.
Just dropped a new post on setting up Unreal Engine 5.4 on macOS, including getting the right version of Xcode and working with VS Code as C++ editor.
Hope you find it useful!
⏰⏰This is your last chance to register for two of our online C++ workshops that are running tomorrow with @PeterSommerlad & Mateusz Pusz ⏰⏰
All Workshop Registrations include access to the three day main conference (with 20+ C++ talk sessions!)
Read more at https://cpponline.uk/c-online-training-workshop-sessions-28th-feb-4th-march-14th-march-2024/
There is still time to register for any of our excellent online C++ training / workshop sessions - part of C++Online 2024 All Workshop Registrations include access to the three day main conference (with 20+ online C++ talk sessions!) If you've already bought a main conference registration and would like to upgrade to a […]
There is still time to register for our online C++ workshops - part of C++Online 2024
All Workshop Registrations include access to the three day main conference (with 20+ C++ talk sessions!)
https://cpponline.uk/c-online-training-workshop-sessions-28th-feb-4th-march-14th-march-2024/
There is still time to register for any of our excellent online C++ training / workshop sessions - part of C++Online 2024 All Workshop Registrations include access to the three day main conference (with 20+ online C++ talk sessions!) If you've already bought a main conference registration and would like to upgrade to a […]
If you're a recent graduate or current student of relevant field in software development, software engineering, computer science, robotics or other related fields, you can join us for C++Online for only £15! (+VAT)
https://cpponline.uk/registration/
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