I actually took the time to type in the whole program on my #KIM1 clone, and it worked!

So, I've decided to release it for everyone: https://codeberg.org/hkzlab/AMaze_KIM-1

I've called it "AMAZE!!!".

It's currently raw binary only. I plan to look into a tape conversion. Once done (and tested) I'll release that also.

Hell, I'm also tempted to release this on itch.io just for shit and giggles. Like, maybe if you pay me 1€ I'll provide the pre-drawn map of the labyrinth to you in addition to the free game.

You save in pencils and papers. It's the greatest deal.

As usual ☕ on ko-fi if you think it's worth I spend my time doing these absurdities

I decided to have some fun.
Given that I designed a simple maze exploration game for the #KIM1, why not also design a leaflet to go with it while I have it on at the expo?

I decided to use old magazines as an inspiration for the style. It's still unfinished, but is more or less true to what I had in mind.
Hope you like it.

It works! I added a "magic compass" for the key (3rd digit) and for the exit door (4th digit).
They show the general direction of the items in relation to the player.

The start placement of the player, key and door changes at every playthrough. #kim1

You know what I think my maze-exploration game for the #kim1 lacks?

A magical compass to help the player find the key and the exit door.

I need to take care of some chores now, but I think I'll have a shot a it.

I still have a few bytes free, even after I moved the maze data inside the main application space, out of the RRIOT memory.

I'm writing a small """game""" for the unexpanded #kim1, for people to play around at the next expo.
The player gets thrown in a labyrinth with a paper map (but they do not know where they start) and a lighter (use your imagination!) so they can see the walls around them.

Armed with the map and a pencil they need to search for a key and an exit door.

Right now I've written movement code, and the code to "display" the walls of the current labyrinth cell. The player is moving inside an empty 8x8 square here.

I reworked the keyboard module on the 3 #kim1 clones I built. It is now flush to the board.

Given that every trace is topside, I decided that having it easily removable was not worth the aesthetic annoyance of seeing it raised from where it should be.

All the KIM-1 clones have been soldered, and the first is alive (or fakes it rather well)!
Now for some keyboard fiddling...
#kim1
The KIM-1 Programmer’s Guide to the MOS 6502
The KIM-1, 50 years old as of 2026, was the first 6502-based home computer, designed by the legendary Chuck Peddle and sold by MOS Technologies themselves. (Well, we're not sure if the Apple I or the KIM-1 was first. Or maybe it was the JOLT? As I've said before, there's always something you've
https://setsideb.com/the-kim-1-programmers-guide-to-the-mos-6502/
#retro #6502 #assembly #KIM1 #MachineCode #mos #ProgrammingManual #retro #tutorials
The KIM-1 Programmer's Guide to the MOS 6502

The KIM-1, 50 years old as of 2026, was the first 6502-based home computer, designed by the legendary Chuck Peddle and sold by MOS Technologies themselves. (Wel

Set Side B
Repórter Retro 123 - Retrópolis

Este é o Repórter Retro 123, produzido pela A.R.N.O. (Agência Retropolitana de Notícias)! MP3 para ouvir offline Escute no YouTube Do que falamos? 40 anos do primeiro vírus para IBM PC 40 anos do primeiro RISC da IBM 40 anos da primeira operação bancária por computador 40 anos do NCSA 40 anos da IETF 40

Retrópolis - A cidade dos clássicos