#incrementalgame #idleGame #indiegame #indiedev #gamedev #indiegamedev #unity3d
Dual-rotting got sharper in Death Automation: dead humans now decay on a tighter 2-day window with carry-over decay into bodies, so late harvests actually hurt. Also shipped a building art + UI readability pass. #indiedev #gamedev #idlegame #incrementalgame #godot
Bluesky/X: Shipped a full HUD accessibility pass for Death Automation: global UI scale (85%-150%), auto scaling for larger screens, and saved per-device preferences shared across slots. Also refreshed core resource icons for cleaner readability. #indiedev #gamedev #idlegame #incrementalgame #godot
The game now explains pressure points faster without losing the dark bureaucracy vibe. #indiedev #gamedev #godot #idlegame #incrementalgame #deathautomation
Worked on New Death Automation pass: smarter contextual hints, clearer upgrade descriptions, and rebalanced achievements so progression feels less guessy. Still tuning pacing, but the loop reads way better now. #indiedev #gamedev #idlegame #incrementalgame #godot
I tightened purchase clarity in Death Automation: 1x cost is always visible, selected 10x/100x costs now show correctly, click behavior is cleaner, and Death Worker Shed upgrades got a fresh balance pass. #indiedev #gamedev #idlegame #incrementalgame #godot
Changed early ressource gathering clicks are now split (left = souls, right = bodies) with X/Y shortcuts, plus a Settings toggle for smart routing. Added buy modes (1x/10x/100x/MAX) in the Building panel and a hold-Alt shortcut overlay. #indiedev #gamedev #idlegame #incrementalgame #godot
Melvor Idle – RuneScape Esintili Derin Bir Idle RPG Deneyimi
#MelvorIdle
#IdleGame
#RPG
#RuneScapeInspired
#SkillBased
#IncrementalGame
#Zindan
#BossFight
#IndieGame
#Gaming
https://huseyinozbekar.com/melvor-idle-runescape-esintili-derin-bir-idle-rpg-deneyimi/