I think this enemy is way too cute. Could you bring yourself to destroy it?
#incrementalgame #idleGame #indiegame #indiedev #gamedev #indiegamedev #unity3d

Dual-rotting got sharper in Death Automation: dead humans now decay on a tighter 2-day window with carry-over decay into bodies, so late harvests actually hurt. Also shipped a building art + UI readability pass. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/11/dual-rotting-pressure-clearer-queue-readability-and-a-building-art-pass/?utm_source=mastodon&utm_medium=jetpack_social

Dual Rotting Pressure, Clearer Queue Readability, and a Building Art Pass

Dual-rotting got sharper in Death Automation: dead humans now decay on a tighter 2-day window with carry-over decay into bodies, so late harvests actually hurt. Also shipped a building art + UI rea…

51gl
I know this sounds like a random markov generator came up with it but IGTAP: an Incremental Game That's Also a Platformer looks amazing. It does the impossible of mixing an Incremental game with a platformer by giving you some coins each time you complete a loop which can be spent on clones who copy your best time. You have an incentive to keep trying the same little loops because speed savings add up. Using those coins to unlock new movement tech lets you find shortcuts in the loops and hunt for loops you couldn't reach before.

I can't wait until the full version comes out.

https://store.steampowered.com/app/4364730/IGTAP_an_Incremental_Game_Thats_Also_a_Platformer/ #IncrementalGame
IGTAP: an Incremental Game That's Also a Platformer on Steam

Amass an army of clones to follow your tightly-optimised path. Generate massive amounts of power to upgrade your production and movement abilities.

Bluesky/X: Shipped a full HUD accessibility pass for Death Automation: global UI scale (85%-150%), auto scaling for larger screens, and saved per-device preferences shared across slots. Also refreshed core resource icons for cleaner readability. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/10/project-update-ui-scale-that-respects-your-eyes-icon-refresh/?utm_source=mastodon&utm_medium=jetpack_social

Project Update: UI Scale That Respects Your Eyes (+ Icon Refresh)

Accessibility and readability pass: global HUD scaling, large-screen auto scale defaults, and refreshed core resource icons.

51gl
Death Automation Update: Better Hints, Better Milestones, Better Upgrade Clarity

Clarity pass shipped: queued hint/story panel, achievement rebalance, and clearer Death Worker upgrade flow.

51gl

Worked on New Death Automation pass: smarter contextual hints, clearer upgrade descriptions, and rebalanced achievements so progression feels less guessy. Still tuning pacing, but the loop reads way better now. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/06/hints-smarter-upgrades-clearer-achievements-rebalanced/?utm_source=mastodon&utm_medium=jetpack_social

Hints Got Smarter, Upgrades Got Clearer, and Achievements Got Rebalanced

New Death Automation pass: smarter contextual hints, clearer upgrades, and achievement rebalance for smoother progression. #indiedev #gamedev #idlegame #incrementalgame #godot

51gl

I tightened purchase clarity in Death Automation: 1x cost is always visible, selected 10x/100x costs now show correctly, click behavior is cleaner, and Death Worker Shed upgrades got a fresh balance pass. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/03/02/project-update-tiered-buy-costs-click-clarity-and-shed-balance-tuning/?utm_source=mastodon&utm_medium=jetpack_social

Project Update: Tiered Buy Costs, Click Clarity, and Shed Balance Tuning

UI and balance pass: clearer 1x/10x/100x building costs, cleaner click behavior, and retuned Death Worker Shed upgrades for steadier pacing.

51gl

Changed early ressource gathering clicks are now split (left = souls, right = bodies) with X/Y shortcuts, plus a Settings toggle for smart routing. Added buy modes (1x/10x/100x/MAX) in the Building panel and a hold-Alt shortcut overlay. #indiedev #gamedev #idlegame #incrementalgame #godot

https://51.gl/2026/02/26/manual-click-split-buy-modes-and-a-shortcut-overlay/?utm_source=mastodon&utm_medium=jetpack_social

Manual Click Split, Buy Modes, and a Shortcut Overlay

# Manual Click Split, Buy Modes, and a Shortcut Overlay I wanted manual play to feel less mushy. So I split the click actions: left click extracts souls, right click processes dead humans into bodi…

51gl
Melvor Idle – RuneScape Esintili Derin Bir Idle RPG Deneyimi -

Melvor Idle, Brendan Malcolm tarafından geliştirilen ve 2021 yılında tam sürüm olarak yayınlanan bir idle (boşta ilerleyen)