New site post: First Game Assets!
https://iridiummoons.com/2026/03/23/first-game-assets/
I am now actually developing a videogame in Godot and no longer pretending that I someday will. ๐
New site post: First Game Assets!
https://iridiummoons.com/2026/03/23/first-game-assets/
I am now actually developing a videogame in Godot and no longer pretending that I someday will. ๐
So far, all my assets for #IridiumMoons are 32 decals that I can use to dirty up walls and floors, and I am already at the point of "I really don't like how these look, but they will do for now and I can just overwrite the .png files later, and there's probably only a very tiny chance I'll ever get around to do it."
And my first completed 3D model in Blender.
Took me 9 hours today, but the vast majority of it was learning how to do things I've never done before.
I am feeling really good about how this turned our and what I am planing for with #IridiumMoons.
You absolute can make a game with assets like this! ๐
I wrote a short postmortem on Phobos Down on @itchio
https://fractilegames.itch.io/phobos-down/devlog/1464190/phobos-down-postmortem
Hooraaaay! I finished and released 1.1 of my project, NotSSG! #webdev #website #blog #sitebuilding #idk #hobbydev #blogging
https://scott2.neocities.org/blog/2026-03-14_notssg-1-1-full-cache-busting/
If you could have any musicians (living or dead) contribute the music for the game you are working on, who would you choose? ๐ถ ๐ฎ
(And perhaps name what kind of game it is.)
Well, I have a day to myself, and I've recently learned HTML file cache busting using JS *is* possible. Time to implement and make 1.1 of this so I (and other users of this) never have to worry about visitors having to F5 ever again! :D
The incredibly longevity of Half-Life for mods and Quake for custom maps always makes me think how cool it would be to have a generic Godot FPS template and low-fidelity asset library.
I think it would lower the barrier of entry massively when people can just download one package and start making maps right away, and then later get deeper into the weeds to add more mechanics and custom assets once ideas get more ambitious.
Announcing NotSSG 1.0. Build a site (or blog!) with just files. Update your layout once, all pages are updated! And many more features.